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İçerik KJJE Enterprises, LLC and The HP Video Game Podcast Network - John JP Podlasek tarafından sağlanmıştır. Bölümler, grafikler ve podcast açıklamaları dahil tüm podcast içeriği doğrudan KJJE Enterprises, LLC and The HP Video Game Podcast Network - John JP Podlasek veya podcast platform ortağı tarafından yüklenir ve sağlanır. Birinin telif hakkıyla korunan çalışmanızı izniniz olmadan kullandığını düşünüyorsanız burada https://tr.player.fm/legal özetlenen süreci takip edebilirsiniz.
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Self-Taught Coding, Importance of Tools, Crunch, NLP, Snow Crash, Ageism, GitHub, Toastmasters, and Quake’s Elegance with Norman Morse of Perforce Software

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Manage episode 291232271 series 2477672
İçerik KJJE Enterprises, LLC and The HP Video Game Podcast Network - John JP Podlasek tarafından sağlanmıştır. Bölümler, grafikler ve podcast açıklamaları dahil tüm podcast içeriği doğrudan KJJE Enterprises, LLC and The HP Video Game Podcast Network - John JP Podlasek veya podcast platform ortağı tarafından yüklenir ve sağlanır. Birinin telif hakkıyla korunan çalışmanızı izniniz olmadan kullandığını düşünüyorsanız burada https://tr.player.fm/legal özetlenen süreci takip edebilirsiniz.

I welcome Norman Morse, Triage Engineer at Perforce Software. We begin by discussing COVID-19’s impact, and his current role helping game developers. Hear thoughts on the importance of git and Perforce, how a previous job led to his current one, and the challenge of layoffs.

Listen to his origin story around doing kernel development, building a team, and getting absorbed into EA. Learn his theory for success, going door-to-door for a job, teaching himself languages, and the importance of Linux and enthusiasm.

We then talk about the importance of GDC and social skills, Toastmasters, studying NLP, along with learning technical skills. Hear about working in Unity back in 2008, supporting P4, and how GitHub is an engineer’s resume. Learn about favorite games he worked on, thoughts on the future, concerns about how studios fill roles, ageism, sharing a game engine, and crunching.

We then wrap up talking about triple-A dev concerns, missing co-workers during COVID-19, commuting, a bad air conditioner, connecting with people, engineering tips, and how the industry is finally evolving.

Bio:

Norman Morse is an Engineer and 25+ year veteran of the game industry who’s worked both within game studios and tool companies. EA, Sega, Crystal Dynamics, and Stormfront Studios are some of the bigger game companies he’s been at along with many others, plus ten years as a Triage Engineer at Perforce Software. He’s also a life-long learner and self-taught engineer, Master Practitioner in Neurolinguistic Programming, Toastmasters advocate, and personal coach.

Show Links:

Perforce Swarm

git

WorldsAway

Stormfront Studios

Quake

GitHub

No Man’s Sky

Surviving Mars

Perforce Software

JetBrains

Connect Links:

Norman on Twitter

Game Dev Advice:

*New: Game Dev Advice Patreon - please help support if you find this useful

*Game Dev Advice Twitter

*Game Dev Advice email

*Game Dev Advice website

*Level Ex website - we’re hiring

*Game Dev Advice Hotline: (224) 484-7733, give a call!

*Subscribe and go to the website full show notes with links

Learn more about your ad choices. Visit podcastchoices.com/adchoices

  continue reading

68 bölüm

Artwork
iconPaylaş
 
Manage episode 291232271 series 2477672
İçerik KJJE Enterprises, LLC and The HP Video Game Podcast Network - John JP Podlasek tarafından sağlanmıştır. Bölümler, grafikler ve podcast açıklamaları dahil tüm podcast içeriği doğrudan KJJE Enterprises, LLC and The HP Video Game Podcast Network - John JP Podlasek veya podcast platform ortağı tarafından yüklenir ve sağlanır. Birinin telif hakkıyla korunan çalışmanızı izniniz olmadan kullandığını düşünüyorsanız burada https://tr.player.fm/legal özetlenen süreci takip edebilirsiniz.

I welcome Norman Morse, Triage Engineer at Perforce Software. We begin by discussing COVID-19’s impact, and his current role helping game developers. Hear thoughts on the importance of git and Perforce, how a previous job led to his current one, and the challenge of layoffs.

Listen to his origin story around doing kernel development, building a team, and getting absorbed into EA. Learn his theory for success, going door-to-door for a job, teaching himself languages, and the importance of Linux and enthusiasm.

We then talk about the importance of GDC and social skills, Toastmasters, studying NLP, along with learning technical skills. Hear about working in Unity back in 2008, supporting P4, and how GitHub is an engineer’s resume. Learn about favorite games he worked on, thoughts on the future, concerns about how studios fill roles, ageism, sharing a game engine, and crunching.

We then wrap up talking about triple-A dev concerns, missing co-workers during COVID-19, commuting, a bad air conditioner, connecting with people, engineering tips, and how the industry is finally evolving.

Bio:

Norman Morse is an Engineer and 25+ year veteran of the game industry who’s worked both within game studios and tool companies. EA, Sega, Crystal Dynamics, and Stormfront Studios are some of the bigger game companies he’s been at along with many others, plus ten years as a Triage Engineer at Perforce Software. He’s also a life-long learner and self-taught engineer, Master Practitioner in Neurolinguistic Programming, Toastmasters advocate, and personal coach.

Show Links:

Perforce Swarm

git

WorldsAway

Stormfront Studios

Quake

GitHub

No Man’s Sky

Surviving Mars

Perforce Software

JetBrains

Connect Links:

Norman on Twitter

Game Dev Advice:

*New: Game Dev Advice Patreon - please help support if you find this useful

*Game Dev Advice Twitter

*Game Dev Advice email

*Game Dev Advice website

*Level Ex website - we’re hiring

*Game Dev Advice Hotline: (224) 484-7733, give a call!

*Subscribe and go to the website full show notes with links

Learn more about your ad choices. Visit podcastchoices.com/adchoices

  continue reading

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