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Hosted by Sasquatch B Studios - We are a husband and wife indie dev team who quit our jobs and sold our house to fund starting our indie game studio. We talk about ALL things gamedev on this show, from personal struggles and triumphs, to industry tech. We also interview well-known dev-loggers and ask them burning dev questions!
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Massive Entertainment - a Ubisoft Studio is the studio behind classic games like The Division, The Division 2 and World in Conflict, and that's currently working on Avatar: Frontiers of Pandora and Star Wars Outlaws. In Behind Massive Screens, we dive deeper into games development, the gaming industry and the people behind the games.
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Unity 3D is a fantastic gaming engine for creators that offers a wealth of features and gameplay options. Consider utilizing the Unity 3D game development platform to develop an interactive game that is both fascinating and excellent in its own right. Developing a gaming application will get easier as virtual worlds come to life.
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Game Dev Podcast hosted by Team RisingHigh, a 13 Time Apple Featured Indie Game Studio. Kevin & Jilly discuss everything game development and game making topics. Covering all aspects of creating, designing and marketing mobile and indie games. Actionable, practical Game Dev info squirted up your ears every week, you just bring the biscuits.
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Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames In this episode of The Indie Game Development podcast we're sharing our ultimate guide for launching your game dev journey in 2024! Here's your quick roadmap: Engine Selection Pricing Programming Paths Asset Acquisitio…
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In this episode, I am catching up on my indie game, Project Hack. I want to share my progress and plans as I build out the multiplayer version in Unreal Engine. This is a fun passion project for me, and it fills the gaps between work and side projects that need to be done. You can find the blog posts at https://peterwitham.com/p8k ★ Support this po…
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Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames Hey there, it's Brandon and Nikki from Sasquatch B Studios, and we're taking over The Indie Game Development Podcast today to give you a peek behind the curtain of our crazy journey from corporate finance to indie game…
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Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames Welcome to The Indie Game Development podcast! Today, we're exploring the genius level design of Super Meat Boy. Ed McMillan, known for his quirky games like The Binding of Isaac, created a masterpiece with Super Meat …
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Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames In this episode of The Indie Game Development Podcast, we explore the metaphorical landscape of game development, likening its challenges to treacherous mountains. Join us as we navigate the highs and lows of the journ…
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Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames Join us on The Indie Game Development Podcast as we unravel the unexpected allure of Cookie Clicker. Our host Brandon shares a personal journey from skepticism to addiction, exploring the game's fundamental appeal. Thr…
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In this episode, I discuss the importance of adding achievements to games after implementing a leaderboard in my iOS game. I explain achievements, how they benefit player engagement, and how they extend the game's lifespan. I share examples like jumping hurdles and seasonal events to keep players coming back. Achievements provide goals, a sense of …
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Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames In this episode of The Indie Game Development Podcast, we tackle the pervasive issue of burnout in game development. From indie darlings to AAA giants, burnout knows no bounds. We dissect three common burnout triggers,…
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Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames In this episode of The Indie Game Development Podcast, we delve into the inspiring journey of game developer Fairlii, creator of the cute and cozy pixel art game, Gelli Fields. With a dedicated following of over 30,000…
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In this episode of the UIBuzz podcast, host Peter Witham discusses the increasing challenges and restrictions app developers face when using app stores. He highlights the need to explore alternative options, particularly web apps, to solve these problems. Peter emphasizes the advantage of web apps in terms of cross-platform compatibility and the ab…
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Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames In this episode of The Indie Game Development Podcast, host Brandon of Sasquatch B Studios discusses the challenges of developing their game "Samurado." Initially intended as a three-month project, the development proc…
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In this episode of Behind Massive Screens Alex Riviere, Audio Director on Avatar: Frontiers of Pandora, joins Petter & Dóri to dive into the role of an Audio Director. Hear about how Alex got to where he is, and of course about some of the design, systems, and tech behind the audio in Avatar: Frontiers of Pandora now!…
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In this episode of Behind Massive Screens, Petter and Dóri meet Johan Flote, Live Producer in the Ubisoft Connect team at Massive Entertainment, to find out more about how his job works and to talk about the open beta. During the summer, Ubisoft Connect launched their open beta. But why did they choose to have an open beta? What sort of feedback ha…
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Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames In this episode of The Indie Game Development Podcast, we sit down with the talented game developer and YouTube sensation, DevDuck. With more than 160,000 subscribers on his channel, DevDuck has captivated audiences wi…
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In this episode of the UI Buzz Podcast, I discuss adding Game Center support to my SpriteKit game. Adding game services, like leaderboards, can enhance the gameplay experience and encourage friendly competition. Integrating GameCenter was surprisingly easy, and it handles user accounts and cheating prevention. Resetting the leaderboard every seven …
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Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames Join host Brandon on The Indie Game Development podcast as he sits down with Matt of Watt Designs, the mastermind behind the highly anticipated "Isle Goblin" – one of Steam's most wishlisted indie games. In this episod…
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In this episode of the UIBuzz podcast, I discuss the issue of AAA games not meeting players' expectations and feeling bored and uninspired. The problem stems from game companies sticking to a successful formula and releasing new content that feels repetitive. For example, first-person shooters and multiplayer online games offer the same gameplay wi…
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Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames In this episode of The Indie Game Development Podcast, the host Brandon, reflects on key insights he's learned from his experience making games. He explores the often underestimated aspects of planning and meetings in …
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Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames In this episode of The Indie Game Development podcast, our host Brandon, reflects on the unexpected twists in his 90-day challenge to publish a game on Steam. What started as a quick project became a 7-and-a-half-month…
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I discuss my plans for game development, including my first 3D game, and the importance of learning, planning, and following best practices. I also talk about existing 2D games and building a video course on building a 2D runner game with the Godot engine. As mentioned in this episode Livestream Contact me Support this and future work by buying me …
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Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames Starting a game project is almost always fun, but as it evolves, challenges and doubts can creep in that start to quickly turn that fun game project into a grind. If you're looking to not only finish your game, but enj…
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Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames In this episode of The Indie Game Development Podcast, we dive deep into the one force that's constantly working against your game development goals – YOU! ...or more specifically, your resistance. From the subtle proc…
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Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames In this episode of The Indie Game Development Podcast, our host Brandon delves into a common dilemma within the game development community—whether or not to start a YouTube channel. With over 100 videos on their own ch…
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I cannot think of a game that does not have some UI. In Unreal Engine, widgets are the answer to creating and displaying a UI. In this episode, I'll explain how I create and manage them based on research for best practices and suggestions. As mentioned in this episode Project Hack update blog post Please show your support by buying me a coffee http…
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Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames In this episode of the Indie Game Development Podcast, our host Brandon tackles the age-old challenge of balancing game development with life's responsibilities. Drawing from personal experiences, the episode emphasize…
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Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames In this episode of The Indie Game development Podcast, host Brandon shares his perspective on the Unity vs. Unreal Engine debate in the game development community. The episode discusses the evolving landscape of both e…
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Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames In this episode of the Indie Game Development Podcast, we unravel the success of indie hits like Hollow Knight, Celeste, and Stardew Valley. The host, an indie game developer and fan, explores the key factors that prop…
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In this episode, JetBrains released the Kotlin multiplatform roadmap for 2024. Learn more about the exciting developments in Kotlin multiplatform for next year. As mentioned in this episode, JetBrains Blog post Fleet Support this and future work by buying me a coffee. Thank you https://peterwitham.com/bmc ★ Support this podcast ★…
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Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames In this episode of The Indie Game Development Podcast, we explore 3 common challenges game developers will face during the development process. Our host Brandon, shares personal experiences and advice for navigating th…
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In this episode of Behind Massive Screens, Petter and Dóri meet Julia Stegemann, Lead Knowledge Manager in the Snowdrop team at Massive Entertainment and Ola Holmdahl, Snowdrop Operations Director, to find out more about how their job works, through a discussion that touches on Academia, table-top games, late medieval love songs and more!The Snowdr…
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Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames In this episode of The Indie Game Development Podcast, Brandon shares the harsh but essential truth about game development timelines. Get ready to confront the challenges, self-doubt, and emotional turmoil that often a…
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A couple of different topics in this episode. - OpenAI is looking to change the ways smaller developers use the services - SpriteKit development continues with updates to my game for the Xmas event - Web development and content migration planning is something that takes a lot of time As mentioned in this episode, 118+ things I didn't have to do thi…
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Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames In this episode of The Indie Game Development Podcast, Brandon tackles the contentious topic of using assets in indie game development. This candid discussion isn't sponsored, it's just an honest and straightforward lo…
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Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames In this episode of The Indie Game Development Podcast, we share six actionable strategies to overcome the overwhelm that often plagues game developers. Whether you're a full-time pro or a part-time enthusiast, you face…
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Yep, it's time to discuss my relationship with WordPress and WordPress hosting. Let me sum it up: I love WordPress. But let me also say I love performance for site visitors more. Some thoughts in this episode that might help you decide which way to go and also rethink what the problem might be with your WordPress sites. ★ Support this podcast ★…
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Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames In this exciting episode of The Indie Game Development Podcast, our host, Brandon from Sasquatch B Studios, shares his top 5 indie game picks that will ignite your creativity and passion for game development. Join us a…
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Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames In this episode of The Indie Game Development Podcast, join us as we dive deep into the exciting, challenging, and often unpredictable world of indie game development. Hosted by Brandon of Sasquatch B Studios, an indie…
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In this 20th (!) episode of Behind Massive Screens, Petter and Dóri meets Conny Bengtsson, Technical Artist for Tom Clancy’s The Division 2, to find out what makes “technical art” technical. The discussion turns into a journey of spinning backpack fans, how you make glasses fit on characters’ faces, helmet shaders and – believe it a not – a big pil…
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Now that Unity has seen sense and dropped arguably the most unpopular person in not-so-recent gaming history, is the water safe to return? Well, no, the sharks are still circling. Plus, so many game studios are currently suffering from layoffs and closure. ★ Support this podcast ★Peter Witham tarafından oluşturuldu
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Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames In this episode of The Indie Game Development Podcast, we challenge the notion that coding skills are the ultimate measure of success for indie game developers. Discover how the rush of a tight deadline led to a creati…
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After learning how the Godot game engine wants me to work, I have put a few thoughts together and would like to share them with folks considering switching or starting with the tool. (00:00) - Devlog - My Godot game engine experience (01:07) - Download Endless Hurdles on iOS (01:49) - My plan of attack for learning (03:38) - Things I like in Godot …
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Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames In this episode, we'll explore the intricate art of video game design. Brandon delves into the complex decisions that shape the gameplay experience, using a single frame from "Hades" as a microcosm of the design proces…
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Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames In this episode of The Indie Game Development Podcast, Brandon explores a vital topic for game developers: maintaining joy, sanity, and creativity in the process. He shares a personal experience from a 90-day game deve…
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Once a video game has been released, how do you keep track of all the discussions surrounding it? How do you gather actionable feedback to improve the game? How do you keep a conversation between developers and players going? And how do you make sure that a game’s community stays engaged and informed?In this episode of Behind Massive Screens, Pette…
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Unity sent an email detailing their latest changes on Friday, September 22nd. More accurately, reversal of changes in an attempt to stop the bleed to their user base. I go over those changes and share my thoughts on this whole mess from the perspective of an indie game and professional software developer. As mentioned in this episode, Unity's open …
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Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames Join us in this episode of the Indie Game Development Podcast as we explore the game-changing impact of AI on indie game creators. Discover how AI tools are fueling unprecedented creativity, enabling developers to drea…
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In this episode, I share my thoughts on the experience of developing my game with SpriteKit and how it compares with other game development tools. I use my planned game updates for the remainder of the year as a benchmark for the pro's and con's of SpriteKit vs game engine tools. As mentioned in this episode My Endless Hurdles iOS game You can supp…
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As an avid gamer, I have played Starfield like mad since it dropped on early access. To that end, I have some thoughts and tips for those considering the game. There are no spoilers here, so there's no need to worry about that. See the chapter list for a breakdown. (00:00) - Introduction (00:38) - A players perspective (01:37) - Don't rush it (02:2…
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How I use lite project and timeline planning for my side projects to stay on a schedule and keep myself accountable. I'm using my Endless Hurdles updates as examples of making this manageable and attainable. As mentioned in this episode Endless Hurdles iOS game Project planning live stream Reach out to me You can support this content by buying me a…
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