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This show's mission is to share the stories and views of people from a wide range of background experiences and experience levels, to help show a rich view of what's involved in making games (AAA, indies, game jammers, hobbyists, and more!), various sides of the game industry, and today's game communities and events. Intro and outro music is by Danny Baranowsky, used with permission.
 
Game development podcast brought to you by the GameDev.tv community. Insightful and important advice from 90+ game industry experts. Listen to interviews with game designers, programmers, producers, artists, writers, sound designers, animators, music producers, video game composers, games journalists, CEOs and a host of others from the game development industry. On our community game dev podcast we've been lucky enough to talk with indie devs through to those working with AAA studios like Na ...
 
Delving into the most exciting games and gaming trends, we find out which features are the secret sauce for developing the next big mobile game! With guest game makers every month joining Jon Jordan and Joel Julkunen, to provide fresh and exciting insight into the wider gaming community. This podcast is brought to you by GameRefinery, the leading provider of feature-level data in the mobile games market, with an ever-growing database covering hundreds of thousands of games.
 
The GameDev podcast by Autodesk is a place to hear from some of the best minds in the games industry. We interview game developers who are at the cutting edge of innovation in games, to learn where they came from, how they got here, and where they’re going. Find more GameDev stories here: http://area.autodesk.com/customer-stories/games Follow us on twitter https://twitter.com/adskgamedev
 
The Basement Gamedev Podcast touches on all subjects related to (video) game development. It is recorded in the East Coast video game development mecha of "Hunt Valley", just 15 minutes North of Baltimore, and is hosted by BaltimoreGamer.com. BaltimoreGamer.com is a gaming news site and online community for gamers, developers, and game convention vendors in the Baltimore metropolitan area. Events which we cover include local LAN party events, local game conventions, local game tournaments, v ...
 
GameDevBR é uma conversa informal entre desenvolvedores de jogos sobre temas relacionados a tecnologia, cultura pop e claro, programação de jogos e a cena brasileira de games. Cada episódio procura trazer discussões técnicas, experiências e pontos de vista relevantes tanto a veteranos desta indústria quanto a novatos e entusiastas.
 
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show series
 
Three nice hosts, plus two topics, plus three meta topics equals a good time! Listen to Stephen's secret to popcorn success, Mark bringing up the Observer effect multiple times and Ellen's branding plans for her latest game. Forever - Endless Runner Engine - Dreamteck Flavacol - Popcorn Supply The definition of Chrimbo - Lexicon Player Count 0:08:3…
 
Ireland-based freelance artist James Brady calls in to discuss his meteoric rise in the game industry, including contributions to major triple-A titles such as Halo Infinite, Red Dead Redemption 2, Rogue Company, Hitman 2, PUBG, Dying Light 2, and more. Video show https://www.youtube.com/watch?v=sAnA4TZRY9Y Show notes James Brady – Portfolio, conta…
 
Falls Du keine Kapitelmarken sehen solltest:Versuch den Podcast als MP3 zu abonnieren: MP3-Feed. Standardmäßig wird MP4/AAC ausgeliefert, was bei Android leider dazu führt, dass keine Kapitelmarken angezeigt werden. Wir sprechen über den Precision Plattformer "Germinal", der die Thematik der Mysophobie (krankhafte Angst vor Schmutz & Keimen) als Na…
 
In this episode of The Mobile Gamedev Playbook, we’re looking at diversity in the mobile games industry and how having a culturally and ethnically diverse team helps build better mobile games. Co-founder and Head of Analytics at GameRefinery, Joel Julkenen, shares his expertise on player motivations and expanding your player base by adding features…
 
This is the hundred and fifty-first episode of the GameDev.tv Community Podcast. Rick and Tim talk us through if Indie game dev is viable in 2021. Low Poly Characters: https://www.gamedev.tv/p/low-poly-characters/?product_id=3486107&coupon_code=HUZZAH&affcode=45216_dezckag6 Low Poly Landscapes: https://www.gamedev.tv/p/low-poly-landscapes/?product_…
 
As the podcast approaches its fifth anniversary, your hosts get a little (more) frivolous. Mark shares some industry news about hardware releases. Ellen prompts everyone to share their experiences of learning development tools and examine their process of learning through the lens of Maximum Whooo. Stephen explores the difference between cooperativ…
 
This is the hundred and fiftieth episode of the GameDev.tv Community Podcast. Sonya Rivers is a Mixed Reality Software Engineer at Seek Now. She is transforming her clients' creative visions into reality is her greatest passion. She specializes in Educational & Serious Games for Virtual Training Simulations as well as Mobile App Development with em…
 
This week, your nice hosts discuss Star Trek, Star Trek, and Ghostbusters. Plus, Mark talks something out of existence, and Ellen is not even gonna not disagree with Stephen. NOTE: Early in the episode we promise a picture of Dale's Halloween costume for the show notes, but we did not have one as this episode went to press. Check this episode's pag…
 
This is the hundred and forty-ninth episode of the GameDev.tv Community Podcast. Callum is a 26 year old game developer and programmer from England working on creating the Nightmare World MMO, while busting scam games on the side. Learn Unity Software Humble Bundle: https://www.humblebundle.com/software/learn-unity-game-development-software?partner…
 
This week the clubhouse is joined by our second favorite pair of game development brothers - Sami Sati and Erick Sati, developers of Astral Gunners. The Sati brothers talk about staying motivated, when to release early access, and saving some of your heart and soul for future projects. Early Access Marketing Production Cave Games - Cave Interactive…
 
Falls Du keine Kapitelmarken sehen solltest:Versuch den Podcast als MP3 zu abonnieren: MP3-Feed. Standardmäßig wird MP4/AAC ausgeliefert, was bei Android leider dazu führt, dass keine Kapitelmarken angezeigt werden. Wir sprechen über den Precision Plattformer "Germinal", der die Thematik der Mysophobie (krankhafte Angst vor Schmutz & Keimen) als Na…
 
This is the hundred and forty-eighth episode of the GameDev.tv Community Podcast. Rick and Tim talk us through the top 5 mistakes most indie devs make. Learn Unity Software Humble Bundle: https://www.humblebundle.com/software/learn-unity-game-development-software?partner=thekb1000 Pixel Art Fundamentals Course: https://www.gamedev.tv/p/pixel-art-fu…
 
Mark goes over the theory and practice of debugging (in Unity, at least). Ellen gets the gist of it. Stephen considers when a game can benefit from having a silent protagonist, or at least a main character that doesn't say anything. Stay tuned after the outro music for bonus sound effects! Wordplay 2021: Celebrating Writing in Contemporary Games - …
 
This is the hundred and forty-seventh episode of the GameDev.tv Community Podcast. Alanna (@Tybawai | she/her) is very passionate about self-care, healthy mental habits, and videogames. She's a public speaker on healthy mental habits and discusses her experiences with PTSD, anxiety, and bipolar disorder in an effort to end the stigma surrounding me…
 
Following the release of his latest novel, Halo: Divine Wind, we grabbed an hour of Troy Denning’s time to talk about Halo, contributing to other legendary series including Star Wars and Dungeons & Dragons, collaborating with 343 Industries, how tie-ins differ from other writing projects, his philosophy on productivity, and much more. Video Show ht…
 
It's Stephen's turn at Nice Thinking, our new episode format where we brainstorm around a single concept someone brings into the clubhouse. Get ready for your first contact with the Sledgehammer Bride! Glom will be part of Wordplay 2021, November 13-14 - Hand Eye Society Sledgehammer Bride Stephen McGregor Game Design Narrative A Brief History of B…
 
This is the hundred and forty-sixth episode of the GameDev.tv Community Podcast. Sabine is back to have a more casual conversation about everything gamedev related. Come join them with some tea. Sabine Rösgren Studied game design at Playground Squad and moved on with both internship and employment at Starbreeze Studios. Moved on trying on out diffe…
 
Weekend Panda is a Pennsylvania-based husband and wife indie dev team, making games together full time since 2018. Hear from Liang (software engineer) and J.K. (artist/writer) about their projects and journey so far. See their games at weekendpanda.com and follow @weekendpanda on Twitter. Part 2 of 2. Music by Danny Baranowsky…
 
Chad and Curtis McKinney, Ph. D. (yes, both) call in to discuss Chad’s experience with Cloud Imperium working on Star Citizen and their collaborative indie efforts on Recursive Ruin, a “kaleidoscopic first-person narrative puzzle game” not quite like anything else you’ve likely seen. Video Show https://youtu.be/eg3qoTOxNxc Support our sponsors MANS…
 
This week's episode has things getting a little crepuscular in the clubhouse! Mark possibly flubs the intro (jury is still out on this!), Stephen has prepared two rants and Ellen requests all of our best silly noises. Editors note: I (Stephen) did in fact edit this episode, but it's really early in the morning so I didn't find fun sounds to put in …
 
This is the hundred and forty-fifth episode of the GameDev.tv Community Podcast. Erno is a Chief Game Analyst - U.S. at GameRefinery. He is building tools to help mobile game developers, publishers and investors to thrive. Low Poly Landscapes – Blender Bite Sized Course: https://www.gamedev.tv/p/low-poly-landscapes/?product_id=1319848&affcode=45216…
 
Prolific bestselling author Troy Denning calls in on release day for Halo: Divine Wind. We discuss the book’s place in the Halo universe, his experiences collaborating with 343 Industries, and the sentimental inspiration for his first Halo story. For more with Troy, including discussion about his work on Star Wars and Dark Sun books, catch our full…
 
Your nice hosts recorded this episode on an especially-timely Tuesday evening. It turns out that recording on an "off" day does goofy things to a podcaster's brain. Can you improve upon the game of "rock, paper, scissors"? How common are red stop signs across the globe? What noises does a wind serpent make? Do video games really give us choices? Ho…
 
Industry author, journalist, and developer Mat Bradley-Tschirgi returns to discuss his indie game collaboration with notorious filmmaker Uwe Boll, his interview with legendary Sierra Online founder Ken Williams, getting his first article on Polygon, and more. Video Show https://youtu.be/oafVCRMW_Mo Support our sponsors Mudstack This episode was spo…
 
This is the hundred and forty-fourth episode of the GameDev.tv Podcast. Guided by a philosophy that technology unlocks our true human potential and the knowledge that great work is no longer bound to an office desk, Matteo brings his creative prowess and passion for telling a story to the playing field. With experience consulting for some of the bi…
 
In this episode, GameRefinery looks at the craziest events this year, from Genshin Impacts’ collab with KFC to Roblox Lil Nas X digital concert. GameRefinery Analysts Kalle Heikkinen and Wilhelm Voutilainen join host Jon Jordan to discuss the wonderful world of mobile game events, including the mechanics behind LiveOps and utilising the same framew…
 
Weekend Panda is a Pennsylvania-based husband and wife indie dev team, making games together full time since 2018. Hear from Liang (software engineer) and J.K. (artist/writer) about their projects and journey so far. See their games at weekendpanda.com and follow @weekendpanda on Twitter. Part 1 of 2. Music by Danny Baranowsky…
 
Falls Du keine Kapitelmarken sehen solltest:Versuch den Podcast als MP3 zu abonnieren: MP3-Feed. Standardmäßig wird MP4/AAC ausgeliefert, was bei Android leider dazu führt, dass keine Kapitelmarken angezeigt werden. Kathrin programmierte viele Jahre für Studio Fizbin bevor sie mit zwei anderen Frauen ihr eigenes Studio gegründet hat: Spellgarden Ga…
 
Falls Du keine Kapitelmarken sehen solltest:Versuch den Podcast als MP3 zu abonnieren: MP3-Feed. Standardmäßig wird MP4/AAC ausgeliefert, was bei Android leider dazu führt, dass keine Kapitelmarken angezeigt werden. Kathrin programmierte viele Jahre für Studio Fizbin bevor sie mit zwei anderen Frauen ihr eigenes Studio gegründet hat: Spellgarden Ga…
 
In this episode Ellen points out the wisdom of Stephen and Mark makes up excuses to talk about his new favourite T.V. programme (and it's not even a Star Trek show!). Stephen talks about playing Deathloop Prototypes 5:15 Stephen McGregor Game Design Game Shows 0:33:38 Mark LaCroix Game DesignEllen, Stephen, and Mark tarafından oluşturuldu
 
Smash that like button for more GameDev.tv Podcast Roundtable episodes! This is the 5th of roundtable discussions on the GameDev.tv Podcast. Kevin-Brandon Joseph Corbett is joined with Josh Loveridge. Together they talk through different game dev topics. Josh Loveridge is Managing Director of Stratton Studios & Loveridge Digital LTD, he is also a I…
 
Richard Butler, New York-based Editor-in-Chief of RAGE Works calls in to discuss the early days of podcasting, his journey through the geek culture world, and how none other than GaryVee nearly convinced him to give up on his dreams. Video show https://www.youtube.com/watch?v=AE-OQbaVInI Support our sponsors Mudstack This episode was sponsored in p…
 
This is the hundred and forty-third episode of the GameDev.tv Community Podcast. Kyle is a game programmer and partial owner of Engine Organic game studio. Builder of intuitive game systems, satisfying mechanics, and juicy FX. Currently working on a VR sci-fi shooter called HAX. C++ Fundamentals Course: https://www.gamedev.tv/p/cpp-fundamentals/?pr…
 
This week, it's the inaugural episode recorded from the brand new clubhouse inside the office of Noble Robot, the gamedev co-working space that Mark just opened up in northeast Minneapolis! Ellen lays out everyone's frustrations, Stephen sets the agenda, and Mark has words for Whirlpool. This way to the new clubhouse! Here's the office fridge, mome…
 
Co-host Matt Hill enters the chat! Community manager Casey Lucas-Quaid and famed composer Rich Vreeland (AKA “Disasterpeace”) of Dino Polo Club hang out to discuss their hit indie games, Mini Metro and Mini Motorways. We discuss the Apple Arcade program, keeping the indie spirit alive, navigating Steam Workshop, and more. Video show https://www.you…
 
This is the hundred and forty-second episode of the GameDev.tv Community Podcast. C++ Fundamentals Course: https://www.gamedev.tv/p/cpp-fundamentals/?product_id=3266750&coupon_code=SUMMERFUN&affcode=45216_dezckag6 Unity Mobile Course: https://www.gamedev.tv/p/unity-mobile/?product_id=3190328&coupon_code=SHH!&affcode=45216_dezckag6 Complete Drawing …
 
In this episode of The Mobile Gamedev Playbook, we're looking at the use of AI moderation in social gaming. GameRefinery analyst and podcast regular Kalle Heikkinen joins host Jon Jordan to kick off the podcast with all things social, including the emergence of social hangout areas and the rise of social features in mobile games. While social featu…
 
On this week's episode, your nice hosts explore two completely separate but fully compelling topics! Ellen learns a new engine, Mark discusses why shooting could be a more interesting mechanic than it is, and Stephen completely misses a pun. Astral Gunners Pillars of Creation Games shown at 2D Con 2021: Snow Day: The Cold War Emery Johnny Chainsaw …
 
Former Nintendo employees Fay and Martyn Maillardet call in to discuss life after the pro industry and the creation of their first proper indie release, Shindig. Support our sponsors mudstack Mudstack is the only asset management and collaboration platform custom built for game studios and digital artists! Handle all your game assets from concept t…
 
This is the hundred and forty-first episode of the GameDev.tv Community Podcast. GFM is not your average teenage girl band… they’re sisters for crying out loud. Their musical journey began in 2016 when they worked on their first album “Identity Crisis” with producers Jake Jones and Justin Forshaw (formerly of We as Human). In 2017, the girls went o…
 
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