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İçerik Wait, Roll That Again! and Roll That Again! tarafından sağlanmıştır. Bölümler, grafikler ve podcast açıklamaları dahil tüm podcast içeriği doğrudan Wait, Roll That Again! and Roll That Again! veya podcast platform ortağı tarafından yüklenir ve sağlanır. Birinin telif hakkıyla korunan çalışmanızı izniniz olmadan kullandığını düşünüyorsanız burada https://tr.player.fm/legal özetlenen süreci takip edebilirsiniz.
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Designing Fight or Fright: S1E3 - Many-Faced Math Rocks: (Ft. Michael Sands)

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Manage episode 371210611 series 3483855
İçerik Wait, Roll That Again! and Roll That Again! tarafından sağlanmıştır. Bölümler, grafikler ve podcast açıklamaları dahil tüm podcast içeriği doğrudan Wait, Roll That Again! and Roll That Again! veya podcast platform ortağı tarafından yüklenir ve sağlanır. Birinin telif hakkıyla korunan çalışmanızı izniniz olmadan kullandığını düşünüyorsanız burada https://tr.player.fm/legal özetlenen süreci takip edebilirsiniz.

Welcome back to Wait, Roll That Again!

On this week’s episode, I take the tips from the last few weeks and apply them to my first pieces of design for my TTRPG project.

There’s one key conversation I felt like I needed to have before I sat down to design some mechanics. I wanted to learn about resolution and dice, so I spoke to Aotearoa-based designer Michael Sands (Monster Of The Week, Three Dooms) about what makes dice mechanics work.

Following that conversation, I got right to the drawing board and put some words to paper. I came up with a basic idea of the system, and I ran it for two of my players. To find out how it went, you’re going to have to listen on…

For the bonus articles, follow Wait, Roll That Again on substack! https://waitrollthatagain.substack.com
Socials
Instagram: @WaitRollThatAgain
Twitter: @WaitRollThatAgn
This Podcast is made in partnership with Salient Podcasts.
For information on Kēmu Whakatau o Aotearoa, see their website at kiwirpg.com
Thank you for listening! Please share this show with a friend, subscribe, and rate it on your favourite podcast app.

  continue reading

10 bölüm

Artwork
iconPaylaş
 
Manage episode 371210611 series 3483855
İçerik Wait, Roll That Again! and Roll That Again! tarafından sağlanmıştır. Bölümler, grafikler ve podcast açıklamaları dahil tüm podcast içeriği doğrudan Wait, Roll That Again! and Roll That Again! veya podcast platform ortağı tarafından yüklenir ve sağlanır. Birinin telif hakkıyla korunan çalışmanızı izniniz olmadan kullandığını düşünüyorsanız burada https://tr.player.fm/legal özetlenen süreci takip edebilirsiniz.

Welcome back to Wait, Roll That Again!

On this week’s episode, I take the tips from the last few weeks and apply them to my first pieces of design for my TTRPG project.

There’s one key conversation I felt like I needed to have before I sat down to design some mechanics. I wanted to learn about resolution and dice, so I spoke to Aotearoa-based designer Michael Sands (Monster Of The Week, Three Dooms) about what makes dice mechanics work.

Following that conversation, I got right to the drawing board and put some words to paper. I came up with a basic idea of the system, and I ran it for two of my players. To find out how it went, you’re going to have to listen on…

For the bonus articles, follow Wait, Roll That Again on substack! https://waitrollthatagain.substack.com
Socials
Instagram: @WaitRollThatAgain
Twitter: @WaitRollThatAgn
This Podcast is made in partnership with Salient Podcasts.
For information on Kēmu Whakatau o Aotearoa, see their website at kiwirpg.com
Thank you for listening! Please share this show with a friend, subscribe, and rate it on your favourite podcast app.

  continue reading

10 bölüm

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