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On Who, What, Why? I discuss game design with those who make games and try to learn more about the game design process. Each episode I interview a designer, publisher, developer, artist, etc. of tabletop games such as card, board, or role playing. Some episodes discuss big ideas in design rather than individual games. I have both mainstream and independent developers as guests.
 
In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world class game designers to deconstruct the step-by-step process for creating games and working in the gaming industry. In each episode, we distill the process of creativity into actionable advice that anyone can use all while giving listeners an opportunity to learn more about their favorite games and designers.
 
Home of Riverhouse Games. Game Closet, a chance to meet & talk to cool queer & LGBT+ tabletop gamers, with side adventures into: From Scratch, an exercise in learning tabletop roleplaying games, and Critical Theory, an analysis of games & game design.
 
Knox Game Design is a monthly discussion by game creators in the Knoxville, Tennessee area. We share our ideas, show off projects, and discuss current topics related to video game development. Our group explores the many facets of the game design process, such as coding, graphics, modeling, animation, story, and promotion. You can find out more information on the group including future meeting dates at knoxgamedesign.org
 
A weekly creative video game idea workshop between hosts Ryan Hamann, and Ryan Quintal, and the Play;Write community. Play;Write is a podcast about creating and sharing new ways to play. Each week, new ideas for new video experiences to bring to life. A proud part of the Cane and Rinse Network. Visit PlayWriteCast.com or email playwritecast@gmail.com to share your idea today!
 
I'm Richard Pullman, and I want to talk to you about your game. Whether you're a total amateur hobbyist who's never released a product or a professional making the big bucks I want know what game design means to you. Nothing is more interesting to me. One of the best things about the podcast? I've been helping designers break through challenges in live time while discussing! It keeps happening! Helping creators is my joy.
 
The Dicing with Design podcast is all about games design: how they're created, designed and played. We talk everything games design, from role playing games, to wargaming, to collectible card games, to board games, to video games. We'll dissect what makes a good game, and what makes a system terrible to play. We're planning to create out own game over the course of the podcast, designing live on-air, and alongside the games design chat, we'll be talking general gaming news and views. We play ...
 
Steve Martinez and Trevor Page are employees of Blizzard Entertainment and the thoughts and opinions expressed are entirely their own. Join Steve and Trev as they do a deep dive into the various systems and design decisions across multiple genres and platforms. What worked? What didn't? How did these systems translate to the player? Find out the answers to these questions and more as you learn a bit about the decisions that go into game design from industry veterans.
 
I am a solo game developer and on the quest to find out what the secret sauce is behind the success of other solo game developers. I will be asking questions around marketing, time management, community, game design and more. A discord has been created for anyone interested which will have all my previous guest on to answer any questions you might have. Discord: https://discord.gg/xWNCnyK You can also see the video podcast on YouTube at: https://youtu.be/yjbCjxDs3ls
 
Gaming Sessions is the audio podcast for gaming addicts by Ian & John and discusses video games and general geek culture. GamingDebugged.com is a gaming blog covering mainstream and indie gaming, game design and development, news and comment from the games industry. I like to mix up the content by providing useful information such as 'how to get started in the games industry' with the big questions (down the pub) such as 'who are the biggest game bad guys, which game location would i go on v ...
 
La création de jeux vidéo indépendants est composée de 2 grandes parties : - La conception - La vente Devinez laquelle est extrêmement négligée ? ;) Ce podcast, sans prétention, est un support d'échange sur la création de jeux dont l'objectif est d'en vivre. On va donc parler de game design mais aussi de cette fameuse partie qui peut paraître beaucoup moins glamour et probablement intimidante pour les développeurs que nous sommes : le marketing, la monétisation, les stratégies... en somme, l ...
 
Jordan Blackman interviews the leaders and legends of the video game industry so that you can succeed with your game project, career, or venture. Discover how you can produce, market, and operate games more successfully so that your career can be more satisfying and impactful, whether you're a game designer, engineer, or entrepreneur and whether you work at a studio, publisher, brand or startup. Jordan is an industry insider, who has worked as a Senior Producer at Ubisoft and a Lead Designer ...
 
Find out how video games get made! The official podcast for Game Developers Conference brings you illuminating conversation and commentary from brilliant people in the video game industry. Hosted by Gamasutra editor-in-chief Kris Graft and news editor Alissa McAloon. Music by Mike Meehan. Published monthly.
 
Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham
 
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show series
 
Continue our journey into the Rule of Three, where each week a guest chooses their three most important games to talk about. This week I'm joined by one of my favourite RPG writers, Brendan S of Necropraxis. This Podcast was made possible by Patreon supporters at www.patreon.com/bastionland As always you can find out more about Bastionland at basti…
 
Comparison of file types for holding image data for textures and sprites in games. File types include BMP, GIF, PNG, JPEG, SVG, TIFF, TGA, PCX, HEIC, and WebP. Properties include transparency, compression, lossy vs lossless, and file size. Demonstration of how to programmatically decode and encode PNG files. Compatibility of image files with four g…
 
Tanya Pobuda and Shelly Jones, co-authors of AN ANALYSIS OF GENDER-INCLUSIVE LANGUAGE AND IMAGERY IN TOP-RANKED BOARD GAME RULEBOOKS, joined me to talk about their most recent article exploring representation in the hobby. This conversation is an important one for bringing new voices into the hobby. Credit: guidelines by Justin Blake from the Noun …
 
BGDL community member Trevor Laforce discusses how to optimize your life to get more designing done in less time. We talk about habits, time management, and self-management in the context of designing games while also having a job, family, and busy schedule. And you can find Trevor’s daily planner and more time optimization content on his website h…
 
Today’s guest is Dayan Radisic, the lead developer at Stygian Software, the team behind the indie CRPG UnderRail. I’ve personally only played a handful of hours of the game so far, but it’s definitely the kind of game that’s in the “RPG Project” territory – it’s quite clearly super inspired by games like the original Fallout. I wanted to talk to Da…
 
CDPR launched Cyberpunk 2077 back in December 2020 and the Maltese love to flaunt when anything big has a hint of Maltese blood involved in it. We brought in a fabulous guest, David Chircop, who has worked for quite some time with CD Projekt Red and works with MightyBoards for designing Board Games. We ask about his experience working with a Triple…
 
Robin Hunicke chats with Kimberly Voll about how her career in games began, her work on the player behavior team at Riot Games, what it means to design games to play well together, how to empower developers with the right tools and practices to improve player communities, how competitive high stakes moments affect how we interact with each other, a…
 
This show is a proud member of the Stop, Hack, & Roll podcast network. This episode of Game Closet was edited by Taylor. Show music was composed by Corv Leary. If you ID as queer/LGBT+ and are working on a project adjacent to tabletop RPGs, check out our Guest Form to discuss advertising or show … Continue reading Game Closet 89 – Rowan & The Fae R…
 
Play;Write is a podcast about creating and sharing new ways to play. We workshop seedlings of ideas for video games in hopes of coming up with something timeless. It's not just about us, though! Join in the conversation! Pitch your own game ideas to be read and explored on air on our website at www.playwritecast.com, tweet us @playwritecast, or ema…
 
Dennis Furia talks about the board game identity pyramid. The pyramid is an excellent tool and framework to help you break down a game into its main selling points and help you figure out the why, what, and how behind your game. You can find more about the pyramid HERE. The post The Board Game Identity Pyramid with Dennis Furia appeared first on Bo…
 
Trey Chambers, designer of Empyreal and its expansions, joined me to talk about his game: a very massive but deeply rich train game set in the world of Indines. We focused a lot of how he packs replayability into the game and what that means. Credits: Train by Ataur Rahman from the Noun ProjectMike Bonet tarafından oluşturuldu
 
In this talk, you'll learn the basics of Intellectual Property, including how to protect your work and reputation. We'll discuss trademarks, copyrights, and patents. From your code and art to your relationships, you'll learn the value of, and how to protect and enforce, these assets. https://www.shraybmanlaw.com/ Show Notes: https://wp.me/pcB0ew-OE…
 
Continue our journey into the Rule of Three, where each week a guest chooses their three most important games to talk about. This week I'm joined by one of the most exciting creators in the world of miniature modelling, Ana Polanscak of Gardens of Hecate. This Podcast was made possible by Patreon supporters at www.patreon.com/bastionland As always …
 
Ted Price chats with Naughty Dog's Evan Wells about his path towards the games industry, Naughty Dog's early years, their studio culture, thoughts on leadership and studio growth, their approach to storytelling and how they've raised the stakes over the years. Evan Wells is the Co-President of Naughty Dog, which has developed several successful and…
 
Timestamps for CW: Starts @ 26:20, ends @ 39:15 This show is a proud member of the Stop, Hack, & Roll podcast network. This episode of Game Closet was edited by Cole. Show music was composed by Corv Leary. If you ID as queer/LGBT+ and are working on a project adjacent to tabletop RPGs, check … Continue reading Game Closet 88 – Quinn Welsh-Wilson →…
 
John Kovalic, cartoonist and game designer, joined the show to talk about his journey into the industry and more. John is most notable for his work on Munchkin and Apples to Apples, but he has worked on 100s of games in his career. He also draws the comic The Dork Tower. Credit: artist by Stephen Borengasser from the Noun Project…
 
Play;Write is a podcast about creating and sharing new ways to play. We workshop seedlings of ideas for video games in hopes of coming up with something timeless. It's not just about us, though! Join in the conversation! Pitch your own game ideas to be read and explored on air on our website at www.playwritecast.com, tweet us @playwritecast, or ema…
 
Laura Hoffman, COO of Game on Tabletop, discusses the ins and outs, pros and cons of crowdfunding your game. Game on Tabletop is a crowdfunding platform specifically for board game campaigns, and Laura has a ton of experience working with creators and project managers.​ The post Why You Should Crowdfund Your Game (or Not) with Laura Hoffman appeare…
 
Lisa Loneva breaks down her Wanderer Project and teaches how she approached her AAA quality character. We also touched on issues about being an artist in Eastern Europe and how youtube is her primary source of education. Check out the show notes: https://www.youtube.com/watch?v=yHPgNNzq5MQ Connect with Lisa: https://www.artstation.com/ellos​ https:…
 
Harrison Brooks, a young designer, has burst onto the hobby scene with a game called Elevator Up. It's a casual game that was designed, tested, illustrated, and printed by Harrison. Our conversation focused on how he designed the game and got into game design in general. Credit: Created by Vectors Point from the Noun Project…
 
This show is a proud member of the Stop, Hack, & Roll podcast network. This episode of Game Closet was edited by Cole. Show music was composed by Corv Leary. If you ID as queer/LGBT+ and are working on a project adjacent to tabletop RPGs, check out our Guest Form to discuss advertising or show … Continue reading Game Closet 87 – Georgie Bats →…
 
Continue our journey into the Rule of Three, where each week a guest chooses their three most important games to talk about. This week, we journey back through the era of of pound shops, peer pressure, and finding forbidden publications in bins. I'm joined by the game designer behind Loot the Room, Chris Bissette. This Podcast was made possible by …
 
Ted Price chats with Gearbox Entertainment Founder Randy Pitchford about the history of Gearbox and the lessons learned along the way, the genesis of Borderlands, Gearbox's unique approach to publishing, and Randy's life long love of magic. Randy Pitchford is a video game industry veteran of more than 25 years and founder of the Gearbox Entertainme…
 
Play;Write is a podcast about creating and sharing new ways to play. We workshop seedlings of ideas for video games in hopes of coming up with something timeless. It's not just about us, though! Join in the conversation! Pitch your own game ideas to be read and explored on air on our website at www.playwritecast.com, tweet us @playwritecast, or ema…
 
Wade Hayes designer of Poetic License, dives into everyone’s favorite topic…taxes. We talk about lots of the major accounting topics designers and publishers need to be aware of. Wade is a tax pro, and this episode will be super helpful in making sure you stay in the government’s good graces (assuming you’re in the U.S.). Here’s an excellent tax gu…
 
The world of investing is a mysterious place and Daniel is no stranger in placing his bets in the game industry. After successfully being acquired by Epic Games, Quixel, his first investment, he is looking to repeat with two prospective companies like Elias Software & Polygonflow. This episode is all about what the other side looks like. Check out …
 
Continue our journey into the Rule of Three, where each week a guest chooses their three most important games to talk about. This week I'm joined the game designer behind the upcoming BREAK!! RPG, Reynaldo Madriñan, talking about the three games that are most important to him. This Podcast was made possible by Patreon supporters at www.patreon.com/…
 
Ted Price chats with writer Erik Wolpaw about his writing career before game development writing on Old Man Murray and Gamespot; his career path into development at Double Fine and Valve; collaborating between writing and development teams; the pressures of creating sequels to beloved games; and important steps needed to help young developers enter…
 
This show is a proud member of the Stop, Hack, & Roll podcast network. This episode of Game Closet was edited by Taylor. Show music was composed by Corv Leary. If you ID as queer/LGBT+ and are working on a project adjacent to tabletop RPGs, check out our Guest Form to discuss advertising or show … Continue reading Game Closet 86 – Dominique & Charl…
 
Play;Write is a podcast about creating and sharing new ways to play. We workshop seedlings of ideas for video games in hopes of coming up with something timeless. It's not just about us, though! Join in the conversation! Pitch your own game ideas to be read and explored on air on our website at www.playwritecast.com, tweet us @playwritecast, or ema…
 
Joe Hout, designer of Dungeon Draft, talks about how to design a roll and write game. Joe has designed quite a few roll and writes, and we get into dice vs cards, combos, player counts, and more. And be sure to check out Joe’s game Dice in the Darkness and play along on Twitch HERE. The post Designing Roll and Write Games with Joe Hout appeared fir…
 
Every big game both indie and AAA are moving towards proceduralism. A movement Luiz plays a big part in by pushing Houdini game dev tools for industry acceptance. Currently he is a Sr. Technical Artist at Rockstar and stops by to discuss the current and future state of utilizing proceduralism in games. Check out the show notes: https://wp.me/pcB0ew…
 
My favorite of Brett’s games, Solar Settlers Hello again! This here is probably the most nitty gritty strategy game design podcast episode I’ve had on the show yet, which is made possible because I have a shared language and understanding with today’s guest. This guest, by the way, is none other than Brett Lowey, who has been on the podcast several…
 
Continue our journey into the Rule of Three, where each week a guest chooses their three most important games to talk about. This week I'm joined by game designer and historian Philippa Mort, talking about the three games that are most important to her. Correction: In this episode we discussed 'keepsake games' and made a crediting mistake. Jeeyon S…
 
Overview of comparison of data types, sorting algorithms, and run times. Demonstration of sorting in Unity with C#, GameMaker with GML, Godot with GDScript, Unreal Engine with C++, and Pico-8 with Lua. For each game development environment, examples are shown for sorting integers, character strings (words), and a custom object type. Example code – …
 
Bush Poo, a game designed by Justin and Alison Crooks, puts players in a very familiar setting. You are on a hike and have to go to the toilet... like really, really have to go. This push your luck game fits its theme perfectly. We discussed its design and more. And yes, I made some poo jokes. Credit: poo by parkjisun from the Noun Project…
 
Play;Write is a podcast about creating and sharing new ways to play. We workshop seedlings of ideas for video games in hopes of coming up with something timeless. It's not just about us, though! Join in the conversation! Pitch your own game ideas to be read and explored on air on our website at www.playwritecast.com, tweet us @playwritecast, or ema…
 
2 podcasts in one day?! Well, at least it opens with a Seinfeld joke. Sean Chappell, one of the designers behind Hivernation, joined me to talk about his game. We discussed creating abstracts, planning a Kickstarter during a pandemic, and even 3D printing. Hivernation comes to Kickstarter April 13th. Credits: hive by Eugene Ghanizadeh Khoub from th…
 
James Naylor of Naylor Games and designer of Magnate joined me to talk about his game. We focused on a lot of the various systems involved in his game as well as the 3-dimensional elements of it and how those impacted design and production. We had a lot of fun chatting here. Credit: buildings by Eucalyp from the Noun Project…
 
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