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İçerik Tales of Symphonica tarafından sağlanmıştır. Bölümler, grafikler ve podcast açıklamaları dahil tüm podcast içeriği doğrudan Tales of Symphonica veya podcast platform ortağı tarafından yüklenir ve sağlanır. Birinin telif hakkıyla korunan çalışmanızı izniniz olmadan kullandığını düşünüyorsanız burada https://tr.player.fm/legal özetlenen süreci takip edebilirsiniz.
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System of a Sound pt. 1

1:27:43
 
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Manage episode 327165151 series 2950196
İçerik Tales of Symphonica tarafından sağlanmıştır. Bölümler, grafikler ve podcast açıklamaları dahil tüm podcast içeriği doğrudan Tales of Symphonica veya podcast platform ortağı tarafından yüklenir ve sağlanır. Birinin telif hakkıyla korunan çalışmanızı izniniz olmadan kullandığını düşünüyorsanız burada https://tr.player.fm/legal özetlenen süreci takip edebilirsiniz.

Why does a NES game sound like a NES game? How is music even synthesized at all? Alex and Lindsey try to find an answer in the first part of this system-focused series.

Tweet us @OfSymphonica or email us at talesofsymphonica@gmail.com with questions, additions, and corrections - we might just feature you in Free DLC.

Big thanks to the people behind The Pudding for putting together this amazing waveworms website and visualizer: https://pudding.cool/2018/02/waveforms/

Also huge shout to Karen Collins, who literally wrote the book on game music and implementation history. Check out her essential textbook, Game Sound, right here: https://mitpress.mit.edu/books/game-sound

Songs played in order of Appearance:
- Tales of Symphonica Theme by Alex Pagano
- Rusted Sands on Horizon: Forbidden West by Oleska Lozowchuk
- Edge of the Sundom on Horizon: Forbidden West by Niels van der Leest
- Loop Blues on Loop Hero by Blinch
- Cosmic Temperance on Loop Hero by Blinch
- Muda Kingdom on Super Mario Land by Hip Tanaka
- Chill on Dr. Mario (NES) by Hip Tanaka
- Kraid's Lair on Metroid by Hip Tanaka
- Game Sounds on Pong by Allan Alcorn
- On the Right Path on Murder by Numbers by Masakuza Sugimori
- Title Theme on BMX Air Master by uncredited
- Stage 3 on Journey to Silius by Naoki Kodaka
- Matoya's Cave on Final Fantasy by Nobuo Uematsu
- Bloody Tears on Castlevania 2 by Kenichi Matsubara
- Fortress on Super Mario Bros. 3 by Koji Kondo
- New Donk City - Daytime on Super Mario Odyssey by Naoto Kubo
- Energy Zone Theme on Contra by Kazuki Muraoka
- Town Theme on Ultima: Exodus (NES) by Tsugotoshi Goto
- Flash Man on Mega Man 2 by Takashi Tateishi
- Bright Man on Mega Man 4 by Minae Fujiii
- Stage Theme on Clu Clu Land by Akita Nakatsuka
- Title Theme on The Adventures of Rocky and Bullwinkle by Paul Wilkinson
- BGM 2 on Silver Surfer (NES) by Tim Follin

Credits:
Podcast by Alex Pagano and Lindsey North
Art by Kevin Flanagan
Sources: Too many to list. Contact us directly for details.

  continue reading

8 bölüm

Artwork
iconPaylaş
 
Manage episode 327165151 series 2950196
İçerik Tales of Symphonica tarafından sağlanmıştır. Bölümler, grafikler ve podcast açıklamaları dahil tüm podcast içeriği doğrudan Tales of Symphonica veya podcast platform ortağı tarafından yüklenir ve sağlanır. Birinin telif hakkıyla korunan çalışmanızı izniniz olmadan kullandığını düşünüyorsanız burada https://tr.player.fm/legal özetlenen süreci takip edebilirsiniz.

Why does a NES game sound like a NES game? How is music even synthesized at all? Alex and Lindsey try to find an answer in the first part of this system-focused series.

Tweet us @OfSymphonica or email us at talesofsymphonica@gmail.com with questions, additions, and corrections - we might just feature you in Free DLC.

Big thanks to the people behind The Pudding for putting together this amazing waveworms website and visualizer: https://pudding.cool/2018/02/waveforms/

Also huge shout to Karen Collins, who literally wrote the book on game music and implementation history. Check out her essential textbook, Game Sound, right here: https://mitpress.mit.edu/books/game-sound

Songs played in order of Appearance:
- Tales of Symphonica Theme by Alex Pagano
- Rusted Sands on Horizon: Forbidden West by Oleska Lozowchuk
- Edge of the Sundom on Horizon: Forbidden West by Niels van der Leest
- Loop Blues on Loop Hero by Blinch
- Cosmic Temperance on Loop Hero by Blinch
- Muda Kingdom on Super Mario Land by Hip Tanaka
- Chill on Dr. Mario (NES) by Hip Tanaka
- Kraid's Lair on Metroid by Hip Tanaka
- Game Sounds on Pong by Allan Alcorn
- On the Right Path on Murder by Numbers by Masakuza Sugimori
- Title Theme on BMX Air Master by uncredited
- Stage 3 on Journey to Silius by Naoki Kodaka
- Matoya's Cave on Final Fantasy by Nobuo Uematsu
- Bloody Tears on Castlevania 2 by Kenichi Matsubara
- Fortress on Super Mario Bros. 3 by Koji Kondo
- New Donk City - Daytime on Super Mario Odyssey by Naoto Kubo
- Energy Zone Theme on Contra by Kazuki Muraoka
- Town Theme on Ultima: Exodus (NES) by Tsugotoshi Goto
- Flash Man on Mega Man 2 by Takashi Tateishi
- Bright Man on Mega Man 4 by Minae Fujiii
- Stage Theme on Clu Clu Land by Akita Nakatsuka
- Title Theme on The Adventures of Rocky and Bullwinkle by Paul Wilkinson
- BGM 2 on Silver Surfer (NES) by Tim Follin

Credits:
Podcast by Alex Pagano and Lindsey North
Art by Kevin Flanagan
Sources: Too many to list. Contact us directly for details.

  continue reading

8 bölüm

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