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İçerik How Not to Make a Game tarafından sağlanmıştır. Bölümler, grafikler ve podcast açıklamaları dahil tüm podcast içeriği doğrudan How Not to Make a Game veya podcast platform ortağı tarafından yüklenir ve sağlanır. Birinin telif hakkıyla korunan çalışmanızı izniniz olmadan kullandığını düşünüyorsanız burada https://tr.player.fm/legal özetlenen süreci takip edebilirsiniz.
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Manuela Malasaña

50:09
 
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Manage episode 238124725 series 2518666
İçerik How Not to Make a Game tarafından sağlanmıştır. Bölümler, grafikler ve podcast açıklamaları dahil tüm podcast içeriği doğrudan How Not to Make a Game veya podcast platform ortağı tarafından yüklenir ve sağlanır. Birinin telif hakkıyla korunan çalışmanızı izniniz olmadan kullandığını düşünüyorsanız burada https://tr.player.fm/legal özetlenen süreci takip edebilirsiniz.

On this show I chat to Manuela Malasaña about Team Dogpit and their games including their game that is currently in development Red Star Azimuth.

We also chat about

  • the advantages/disadvantages of distribution platforms
  • people hustling for free keys that result in no coverage
  • using social media as a marketing tool and the issues of only having other devs as followers
  • building up awareness of a game before actual release
  • balancing solo development alongside a job that pays the bills (and making the decision to go full time dev)
  • and the process (and costs involved) of hiring voice actors for an indie project

During the show Manuela mentions Cat Like Coding which can be found here https://catlikecoding.com/ and voice actor indie rate guide which can be found here http://voiceactingclub.com/rates/

You can get in contact with Manuela via Twitter on @TeamDogpit or @ManuelaXibanya. You can also find the Team Dogpit itch.io page here https://teamdogpit.itch.io/ or find Slam Fighter II on Steam here https://store.steampowered.com/app/708780/Slam_Fighter_II/

You can get in contact with the show on Twitter @How2MakeAGame and email me at howtomakeagamecast@gmail.com.

This show was edited by Stuart Neill (@saintlystuart), and original themes were created and composed by Cevin Moore (@Cevni)

  continue reading

17 bölüm

Artwork
iconPaylaş
 
Manage episode 238124725 series 2518666
İçerik How Not to Make a Game tarafından sağlanmıştır. Bölümler, grafikler ve podcast açıklamaları dahil tüm podcast içeriği doğrudan How Not to Make a Game veya podcast platform ortağı tarafından yüklenir ve sağlanır. Birinin telif hakkıyla korunan çalışmanızı izniniz olmadan kullandığını düşünüyorsanız burada https://tr.player.fm/legal özetlenen süreci takip edebilirsiniz.

On this show I chat to Manuela Malasaña about Team Dogpit and their games including their game that is currently in development Red Star Azimuth.

We also chat about

  • the advantages/disadvantages of distribution platforms
  • people hustling for free keys that result in no coverage
  • using social media as a marketing tool and the issues of only having other devs as followers
  • building up awareness of a game before actual release
  • balancing solo development alongside a job that pays the bills (and making the decision to go full time dev)
  • and the process (and costs involved) of hiring voice actors for an indie project

During the show Manuela mentions Cat Like Coding which can be found here https://catlikecoding.com/ and voice actor indie rate guide which can be found here http://voiceactingclub.com/rates/

You can get in contact with Manuela via Twitter on @TeamDogpit or @ManuelaXibanya. You can also find the Team Dogpit itch.io page here https://teamdogpit.itch.io/ or find Slam Fighter II on Steam here https://store.steampowered.com/app/708780/Slam_Fighter_II/

You can get in contact with the show on Twitter @How2MakeAGame and email me at howtomakeagamecast@gmail.com.

This show was edited by Stuart Neill (@saintlystuart), and original themes were created and composed by Cevin Moore (@Cevni)

  continue reading

17 bölüm

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