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117. Working in Teams, Working Alone | S4E6
Manage episode 406067878 series 3361408
In this episode we deconstruct the concept of auteur theory and show how even when a game's production has a strong creative direction, often that means getting people to buy into that vision and contributing to it rather than having their work dictated to them. We talk about the documentary Hideo Kojima: Connecting Worlds and how it reveals the ways in which solodev and team development are not as different as you might think.
Download the Sympathetic Memories demo for free on our Itch.io site: https://furidashipod.itch.io/sympathetic-memories
Substack: https://gamedesigndiscourse.substack.com/
Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/academicality
143 bölüm
Manage episode 406067878 series 3361408
In this episode we deconstruct the concept of auteur theory and show how even when a game's production has a strong creative direction, often that means getting people to buy into that vision and contributing to it rather than having their work dictated to them. We talk about the documentary Hideo Kojima: Connecting Worlds and how it reveals the ways in which solodev and team development are not as different as you might think.
Download the Sympathetic Memories demo for free on our Itch.io site: https://furidashipod.itch.io/sympathetic-memories
Substack: https://gamedesigndiscourse.substack.com/
Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/academicality
143 bölüm
Tüm bölümler
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1 128. Cyberpunk 2077 Redux | S5E6 57:05

1 127. Look Back (2024) | S5E5 56:52

1 126. Narrative Violence in Slay the Princess | S5E4 53:20

1 125. Tokyo Godfathers | S5E3 53:42

1 124. Dragon Age: The Veilguard | S5E2 49:14

1 123. Delicious in Dungeon Crawl | S5E1 52:32

1 122. Novelty and Innovation | S4E11 50:36


1 120. Friction in Video Games | S4E9 57:05

1 119. The Human Toll of Gamedev | S4E8 50:06

1 118. The Mechanics of Pleasure | S4E7 47:18

1 117. Working in Teams, Working Alone | S4E6 52:54

1 116. From Inspiration to Game Design | S4E5 55:31

1 115. Subjectivity in Narration | S4E4 47:32

1 114. Themes and Pillars | S4E3 49:46

1 113. Encounter Design Blues | S4E2 56:54

1 112. The Game Design Nexus | S4E1 46:28



1 108. Final Fantasy: Action Man 56:15

1 107. Lauryn’s Gamedev Journey 15:26




1 103. Contiguity in Worldbuilding 14:04



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