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Understanding Gaussian Splatting w/ NVIDIA's Ruilong Li

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İçerik Jonathan Stephens tarafından sağlanmıştır. Bölümler, grafikler ve podcast açıklamaları dahil tüm podcast içeriği doğrudan Jonathan Stephens veya podcast platform ortağı tarafından yüklenir ve sağlanır. Birinin telif hakkıyla korunan çalışmanızı izniniz olmadan kullandığını düşünüyorsanız burada https://tr.player.fm/legal özetlenen süreci takip edebilirsiniz.

In this episode of Computer Vision Decoded, our hosts Jonathan Stephens and Jared Heinly are joined by Ruilong Li, a researcher at NVIDIA and key contributor to both Nerfstudio and gsplat, to dive deep into 3D Gaussian Splatting. They explore how this relatively new technology works, from the fundamentals of gaussian representations to the optimization process that creates photorealistic 3D scenes. Ruilong explains the technical details behind gaussian splatting, and discusses the development of the popular gsplat library. The conversation covers practical advice for capturing high-quality data, the iterative training process, and how Gaussian splatting compares to other 3D representations like meshes and NeRFs.

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This episode is brought to you by EveryPoint. Learn more about how EveryPoint is building an infinitely scalable data collection and processing platform for the next generation of spatial computing applications and services. Learn more at https://www.everypoint.io

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Manage episode 489270824 series 3364101
İçerik Jonathan Stephens tarafından sağlanmıştır. Bölümler, grafikler ve podcast açıklamaları dahil tüm podcast içeriği doğrudan Jonathan Stephens veya podcast platform ortağı tarafından yüklenir ve sağlanır. Birinin telif hakkıyla korunan çalışmanızı izniniz olmadan kullandığını düşünüyorsanız burada https://tr.player.fm/legal özetlenen süreci takip edebilirsiniz.

In this episode of Computer Vision Decoded, our hosts Jonathan Stephens and Jared Heinly are joined by Ruilong Li, a researcher at NVIDIA and key contributor to both Nerfstudio and gsplat, to dive deep into 3D Gaussian Splatting. They explore how this relatively new technology works, from the fundamentals of gaussian representations to the optimization process that creates photorealistic 3D scenes. Ruilong explains the technical details behind gaussian splatting, and discusses the development of the popular gsplat library. The conversation covers practical advice for capturing high-quality data, the iterative training process, and how Gaussian splatting compares to other 3D representations like meshes and NeRFs.

Links:

Follow:

This episode is brought to you by EveryPoint. Learn more about how EveryPoint is building an infinitely scalable data collection and processing platform for the next generation of spatial computing applications and services. Learn more at https://www.everypoint.io

  continue reading

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