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İçerik Boomguy tarafından sağlanmıştır. Bölümler, grafikler ve podcast açıklamaları dahil tüm podcast içeriği doğrudan Boomguy veya podcast platform ortağı tarafından yüklenir ve sağlanır. Birinin telif hakkıyla korunan çalışmanızı izniniz olmadan kullandığını düşünüyorsanız burada https://tr.player.fm/legal özetlenen süreci takip edebilirsiniz.
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E50.5 - Interview with Caleb Grace

1:20:16
 
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Manage episode 450350982 series 3461573
İçerik Boomguy tarafından sağlanmıştır. Bölümler, grafikler ve podcast açıklamaları dahil tüm podcast içeriği doğrudan Boomguy veya podcast platform ortağı tarafından yüklenir ve sağlanır. Birinin telif hakkıyla korunan çalışmanızı izniniz olmadan kullandığını düşünüyorsanız burada https://tr.player.fm/legal özetlenen süreci takip edebilirsiniz.

"Hulk is one of our top selling heroes." - Caleb Grace

In this episode of the People's Podcast, Boomguy and Leethus sit down with Caleb Grace, the senior card game designer at Fantasy Flight Games, to discuss his journey in game design, his favorite heroes in Marvel Champions, and the intricacies of character design. Caleb shares insights into the development of the game, the importance of player experience, and how his background in education influenced his approach to game mechanics. The conversation also touches on the transition from designing for Lord of the Rings to Marvel Champions, highlighting the thematic elements that make each character unique. In this segment of the conversation, the speakers delve into various aspects of game design for Marvel Champions, focusing on the development of protection-focused heroes, the importance of community feedback, and the challenges of understanding player preferences. They reflect on the evolution of the game's release model, the design of iconic characters like Hulk, and the overall success of the game over its first five years. In this conversation, Caleb discusses the evolution of game design, particularly focusing on the Marvel tabletop game and the challenges faced in character development and licensing. He reflects on the success of the game over the past five years, the excitement surrounding new characters, and the importance of community feedback. The discussion also delves into the design process for Magneto as a capstone character in the X-Men wave, and Caleb shares insights on the future of the game and the potential for more characters to be introduced.

Chapters

00:00 Introduction to Caleb Grace and Marvel Champions
03:01 Caleb's Journey in Game Design
05:55 Favorite Heroes and Player Counts
09:06 Designing Encounters and Mod Sets
12:04 Transitioning from Lord of the Rings to Marvel Champions
15:05 Character Design Insights
18:08 Thematic Elements in Game Design
20:52 Favorite Characters and Their Mechanics
25:48 Exploring Protection-Focused Heroes
30:06 Community Feedback and Game Design
34:46 The Challenge of Understanding Player Preferences
38:40 The Evolution of the Release Model
42:07 Reflecting on the Hulk's Design
50:40 Five Years of Marvel Champions: A Reflection
54:34 The Evolution of Game Design and Character Development
57:27 Success in Game Development: Reflections and Future Plans
01:00:01 The Challenges of Licensing and Character Inclusion
01:01:01 Passion Projects: Designing Heroes and Community Feedback
01:08:36 Magneto: The Capstone of the X-Men Wave
01:12:30 Reflections on the Mutant Wave and Future Aspirations

  continue reading

57 bölüm

Artwork
iconPaylaş
 
Manage episode 450350982 series 3461573
İçerik Boomguy tarafından sağlanmıştır. Bölümler, grafikler ve podcast açıklamaları dahil tüm podcast içeriği doğrudan Boomguy veya podcast platform ortağı tarafından yüklenir ve sağlanır. Birinin telif hakkıyla korunan çalışmanızı izniniz olmadan kullandığını düşünüyorsanız burada https://tr.player.fm/legal özetlenen süreci takip edebilirsiniz.

"Hulk is one of our top selling heroes." - Caleb Grace

In this episode of the People's Podcast, Boomguy and Leethus sit down with Caleb Grace, the senior card game designer at Fantasy Flight Games, to discuss his journey in game design, his favorite heroes in Marvel Champions, and the intricacies of character design. Caleb shares insights into the development of the game, the importance of player experience, and how his background in education influenced his approach to game mechanics. The conversation also touches on the transition from designing for Lord of the Rings to Marvel Champions, highlighting the thematic elements that make each character unique. In this segment of the conversation, the speakers delve into various aspects of game design for Marvel Champions, focusing on the development of protection-focused heroes, the importance of community feedback, and the challenges of understanding player preferences. They reflect on the evolution of the game's release model, the design of iconic characters like Hulk, and the overall success of the game over its first five years. In this conversation, Caleb discusses the evolution of game design, particularly focusing on the Marvel tabletop game and the challenges faced in character development and licensing. He reflects on the success of the game over the past five years, the excitement surrounding new characters, and the importance of community feedback. The discussion also delves into the design process for Magneto as a capstone character in the X-Men wave, and Caleb shares insights on the future of the game and the potential for more characters to be introduced.

Chapters

00:00 Introduction to Caleb Grace and Marvel Champions
03:01 Caleb's Journey in Game Design
05:55 Favorite Heroes and Player Counts
09:06 Designing Encounters and Mod Sets
12:04 Transitioning from Lord of the Rings to Marvel Champions
15:05 Character Design Insights
18:08 Thematic Elements in Game Design
20:52 Favorite Characters and Their Mechanics
25:48 Exploring Protection-Focused Heroes
30:06 Community Feedback and Game Design
34:46 The Challenge of Understanding Player Preferences
38:40 The Evolution of the Release Model
42:07 Reflecting on the Hulk's Design
50:40 Five Years of Marvel Champions: A Reflection
54:34 The Evolution of Game Design and Character Development
57:27 Success in Game Development: Reflections and Future Plans
01:00:01 The Challenges of Licensing and Character Inclusion
01:01:01 Passion Projects: Designing Heroes and Community Feedback
01:08:36 Magneto: The Capstone of the X-Men Wave
01:12:30 Reflections on the Mutant Wave and Future Aspirations

  continue reading

57 bölüm

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