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Creating Immortals of Aveum - Ep. 340
Manage episode 374610197 series 1697289
Thank you to Factor and Shopify for sponsoring this week's episode of What's Good Games!
Go to http://factormeals.com/whatsgood50 and use code whatsgood50 to get 50% off.
Go to http://shopify.com/whatsgood to take your business to the next level today.
Andrea sat down with members of the team at Ascendant Studios, the folks behind the upcoming first-person magic shooter Immortals of Aveum. She spoke with Julia Lichtblau, Associate Art Director and Alyssa Lutz, Senior Level Designer about their roles at the studio, the challenges of making a new IP, what a "white box" phase of game is, some cool easter eggs, and about the "secret sauce" of balancing level design.
Learn more about Ascendant Studios: https://www.ascendantstudios.com
Learn more about Immortals of Aveum: https://www.immortalsofaveum.com
Thank you to this month's Patreon Producers:
- Chewy’s Godson
- Faris Attieh
- Justin Foshee
- Punkdefied
Listen to WGG Ad-Free on Patreon: http://www.patreon.com/whatsgoodgames
Subscribe to our channel and don't forget to hit the bell: http://bit.ly/2rAcJvF
Timestamps:
00:27 - Introduction
02:35 - Immortals of Aveum special interview
03:01 - Welcoming Julia Lichtblau - Associate Art Director & Alyssa Lutz - Senior Level Designer
04:06 - Launch day!
05:02 - Game Development Challenges
08:46 - Alyssa's role as Senior Level Designer
09:47 - Julia's role as Associate Art Director
10:57 - What is a White-Box??
13:47 - Immortals of Aveum accessibility
17:07 - Art team workflows
18:14 - Is there a secret formula to the design process?
19:42 - A Message from Factor
21:45 - A Message from our Sponsor
21:48 - A Message from Shopify
24:16 - Bret Robbins Founder of Ascendant Studios initial concepts
27:44 - Preservation of endangered plant species & magic flowers within the game
30:29 - How big is Immortals of Aveum?
34:28 - Does the playtime feel overwhelming?
35:52 - Striking a balance with "low-hanging fruit"
37:20 - Are there any easter eggs?
Merch: http://www.whatsgoodgames.com/store
Follow on Twitter: http://www.twitter.com/whatsgood_games
Follow on Facebook: http://www.facebook.com/whatsgoodgames
Follow on Twitch: http://www.twitch.tv/whatsgoodgames
Join our Discord community: http://discord.gg/whatsgoodgames
Follow on Instagram: http://www.instagram.com/whatsgoodgamesofficial
Our website: http://www.whatsgoodgames.com
Follow the crew:
Andrea:
http://www.twitter.com/andrearene
http://www.instagram.com/andrearene_
http://www.tiktok.com/@andrearene
Britt:
http://www.twitter.com/blondenerd
http://www.instagram.com/blondenerd
http://www.tiktok.com/@britt.brom
Riana:
http://www.twitter.com/rianatweetsnow
http://www.instagram.com/rianagramsnow
http://www.tiktok.com/@rianatiktoksnow
Learn more about your ad choices. Visit megaphone.fm/adchoices
403 bölüm
Manage episode 374610197 series 1697289
Thank you to Factor and Shopify for sponsoring this week's episode of What's Good Games!
Go to http://factormeals.com/whatsgood50 and use code whatsgood50 to get 50% off.
Go to http://shopify.com/whatsgood to take your business to the next level today.
Andrea sat down with members of the team at Ascendant Studios, the folks behind the upcoming first-person magic shooter Immortals of Aveum. She spoke with Julia Lichtblau, Associate Art Director and Alyssa Lutz, Senior Level Designer about their roles at the studio, the challenges of making a new IP, what a "white box" phase of game is, some cool easter eggs, and about the "secret sauce" of balancing level design.
Learn more about Ascendant Studios: https://www.ascendantstudios.com
Learn more about Immortals of Aveum: https://www.immortalsofaveum.com
Thank you to this month's Patreon Producers:
- Chewy’s Godson
- Faris Attieh
- Justin Foshee
- Punkdefied
Listen to WGG Ad-Free on Patreon: http://www.patreon.com/whatsgoodgames
Subscribe to our channel and don't forget to hit the bell: http://bit.ly/2rAcJvF
Timestamps:
00:27 - Introduction
02:35 - Immortals of Aveum special interview
03:01 - Welcoming Julia Lichtblau - Associate Art Director & Alyssa Lutz - Senior Level Designer
04:06 - Launch day!
05:02 - Game Development Challenges
08:46 - Alyssa's role as Senior Level Designer
09:47 - Julia's role as Associate Art Director
10:57 - What is a White-Box??
13:47 - Immortals of Aveum accessibility
17:07 - Art team workflows
18:14 - Is there a secret formula to the design process?
19:42 - A Message from Factor
21:45 - A Message from our Sponsor
21:48 - A Message from Shopify
24:16 - Bret Robbins Founder of Ascendant Studios initial concepts
27:44 - Preservation of endangered plant species & magic flowers within the game
30:29 - How big is Immortals of Aveum?
34:28 - Does the playtime feel overwhelming?
35:52 - Striking a balance with "low-hanging fruit"
37:20 - Are there any easter eggs?
Merch: http://www.whatsgoodgames.com/store
Follow on Twitter: http://www.twitter.com/whatsgood_games
Follow on Facebook: http://www.facebook.com/whatsgoodgames
Follow on Twitch: http://www.twitch.tv/whatsgoodgames
Join our Discord community: http://discord.gg/whatsgoodgames
Follow on Instagram: http://www.instagram.com/whatsgoodgamesofficial
Our website: http://www.whatsgoodgames.com
Follow the crew:
Andrea:
http://www.twitter.com/andrearene
http://www.instagram.com/andrearene_
http://www.tiktok.com/@andrearene
Britt:
http://www.twitter.com/blondenerd
http://www.instagram.com/blondenerd
http://www.tiktok.com/@britt.brom
Riana:
http://www.twitter.com/rianatweetsnow
http://www.instagram.com/rianagramsnow
http://www.tiktok.com/@rianatiktoksnow
Learn more about your ad choices. Visit megaphone.fm/adchoices
403 bölüm
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