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İçerik Andy Greenhouse tarafından sağlanmıştır. Bölümler, grafikler ve podcast açıklamaları dahil tüm podcast içeriği doğrudan Andy Greenhouse veya podcast platform ortağı tarafından yüklenir ve sağlanır. Birinin telif hakkıyla korunan çalışmanızı izniniz olmadan kullandığını düşünüyorsanız burada https://tr.player.fm/legal özetlenen süreci takip edebilirsiniz.
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PT.2 How to market yourself & your film for commercial success with Hasraf HaZ Dulull

43:43
 
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Manage episode 272835604 series 2794064
İçerik Andy Greenhouse tarafından sağlanmıştır. Bölümler, grafikler ve podcast açıklamaları dahil tüm podcast içeriği doğrudan Andy Greenhouse veya podcast platform ortağı tarafından yüklenir ve sağlanır. Birinin telif hakkıyla korunan çalışmanızı izniniz olmadan kullandığını düşünüyorsanız burada https://tr.player.fm/legal özetlenen süreci takip edebilirsiniz.

Video Talks Podcast: Episode 07
This is the second part of the interview with director Hasraf 'HaZ' Dulull.
Listen to Episode 06 for Part 1 of the interview.

HaZ used every trick in the ‘thinking outside the box’ book to go from compositor to eventual movie director.
In Part #2 he talks about how the right sales companies can really help you decide on what film to make, how to reach out to industry contacts, his own online course on filmmaking and how filmmaking is changing with the latest gaming tech.
He also explains the process behind making Battlesuit – his recent animated pilot.

The interview is split into two parts so it’s more easily digestible. There were so many nuggets of gold from HaZ that it felt wrong to cut it down.
You'll learn...

  • How HaZ built an audience online
  • Why you should bring sound design and music into the process early
  • How independent film sales companies can help you define your next film subject
  • How to shape your movie into a commercially viable film
  • How he created his fly-on-the-wall online course with behind the scenes and b-roll footage
  • The best bit of advice he’s ever been given
  • How to finish a project
  • How to clear you mind so you can see things in a fresh light.
  • Why you can’t always fix it in post
  • Why you should always have a plan – whether a meeting or a film shoot.
  • How to get through an animation block
  • How HaZ made an animated film using gaming tech Unreal Engine
  • Why virtual production is the major buzzword of the moment
  • How reaching out to podcasts and filmmaking websites can accelerate you marketing

Jump to...

  • 01:36 Reaching out to sales companies
  • 05:25 Shaping your movie commercially
  • 08:31 Finding sales companies
  • 11:06 Scrub Forward Round (quick fire questions)
    • Video Nasty - worst habits you see
    • VR / AR / Mixed 'R'?
    • Techniques + software
    • Play Pause Stop
    • Secret animation tip
  • 17:55 Haz explains the origins behind his filmmaking course
  • 24:19 Recent pilot Battlesuit created in Unreal Engine
  • 32:10 Latest unreleased project in development
  • 34:34 Virtual production and the future of film
  • 37:46 Haz's vision for his future career

  continue reading

24 bölüm

Artwork
iconPaylaş
 
Manage episode 272835604 series 2794064
İçerik Andy Greenhouse tarafından sağlanmıştır. Bölümler, grafikler ve podcast açıklamaları dahil tüm podcast içeriği doğrudan Andy Greenhouse veya podcast platform ortağı tarafından yüklenir ve sağlanır. Birinin telif hakkıyla korunan çalışmanızı izniniz olmadan kullandığını düşünüyorsanız burada https://tr.player.fm/legal özetlenen süreci takip edebilirsiniz.

Video Talks Podcast: Episode 07
This is the second part of the interview with director Hasraf 'HaZ' Dulull.
Listen to Episode 06 for Part 1 of the interview.

HaZ used every trick in the ‘thinking outside the box’ book to go from compositor to eventual movie director.
In Part #2 he talks about how the right sales companies can really help you decide on what film to make, how to reach out to industry contacts, his own online course on filmmaking and how filmmaking is changing with the latest gaming tech.
He also explains the process behind making Battlesuit – his recent animated pilot.

The interview is split into two parts so it’s more easily digestible. There were so many nuggets of gold from HaZ that it felt wrong to cut it down.
You'll learn...

  • How HaZ built an audience online
  • Why you should bring sound design and music into the process early
  • How independent film sales companies can help you define your next film subject
  • How to shape your movie into a commercially viable film
  • How he created his fly-on-the-wall online course with behind the scenes and b-roll footage
  • The best bit of advice he’s ever been given
  • How to finish a project
  • How to clear you mind so you can see things in a fresh light.
  • Why you can’t always fix it in post
  • Why you should always have a plan – whether a meeting or a film shoot.
  • How to get through an animation block
  • How HaZ made an animated film using gaming tech Unreal Engine
  • Why virtual production is the major buzzword of the moment
  • How reaching out to podcasts and filmmaking websites can accelerate you marketing

Jump to...

  • 01:36 Reaching out to sales companies
  • 05:25 Shaping your movie commercially
  • 08:31 Finding sales companies
  • 11:06 Scrub Forward Round (quick fire questions)
    • Video Nasty - worst habits you see
    • VR / AR / Mixed 'R'?
    • Techniques + software
    • Play Pause Stop
    • Secret animation tip
  • 17:55 Haz explains the origins behind his filmmaking course
  • 24:19 Recent pilot Battlesuit created in Unreal Engine
  • 32:10 Latest unreleased project in development
  • 34:34 Virtual production and the future of film
  • 37:46 Haz's vision for his future career

  continue reading

24 bölüm

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