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TLAS2 Chapter 16 The Fire in Which we Burn

32:49
 
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Manage episode 353584685 series 3306861
İçerik carlwhite tarafından sağlanmıştır. Bölümler, grafikler ve podcast açıklamaları dahil tüm podcast içeriği doğrudan carlwhite veya podcast platform ortağı tarafından yüklenir ve sağlanır. Birinin telif hakkıyla korunan çalışmanızı izniniz olmadan kullandığını düşünüyorsanız burada https://tr.player.fm/legal özetlenen süreci takip edebilirsiniz.

The Web, braving a city-wide manhunt with them as the target, press on with their fight back against the Unseen and their network of terror. Our crew’s next target is a deserted warehouse, known to be used as a supply depot in the transit of Infernal Powder. Sounds pretty straightforward, right? Well, you’d think so…

Links

Transcript:

https://docs.google.com/document/d/1xL5sdCOLwN7ZoblJoZxRyeipl8DNkZMNLcG_4NrXsOk/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/

Twitter @TheLoneAdv

Email TheLoneAdv@gmail.com

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/

Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark

Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing

Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing

Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged

Mechanics

CEO Roll:

Faction: Seekers of Dhrume

ACTION/ THEME: 62, 33: Locate Faction

DESCRIPTOR/ FOCUS: 23, 99: Contested World

PROGRESS CLOCK: Destroy the Unseen’s supply lines 8/16

  • The Shipping Company 4/4
  • The Percheron 4/4
  • Warehouse 1 0/4
  • Warehouse 2 0/4

GROUP ACTION ROLL: Survey, led by Sallow, to check for patrols & guards around the warehouse, Risky, Limited: Success

Trace: 1d: 5

Sallow: 1d: 5

Spider: 1d: 6

PROGRESS CLOCK: Destroy the Unseen’s supply lines 9/16

  • The Shipping Company 4/4
  • The Percheron 4/4
  • Warehouse 1 1/4
  • Warehouse 2 0/4

GROUP ACTION ROLL: Prowl, led by Trace, to sneak past the guards and into the warehouse, Risky, Limited: Success

Trace: 3d: 1,5,3

Sallow: 2d: 1,2: 1 Stress to Trace

Spider: 1d: 4

Crater: 1d: 6

PROGRESS CLOCK: Destroy the Unseen’s supply lines 10/16

  • The Shipping Company 4/4
  • The Percheron 4/4
  • Warehouse 1 2/4
  • Warehouse 2 0/4

ACTION ROLL: Sallow Wreck, to set the warehouse alight, Crater assist, Risky, Standard: 3d: 1,3,1 Failure

CONSEQUENCE: Lose an Opportunity, new approach needed to try again

CONSEQUENCE: Mark clock segments

  • Unseen & goons arrive with a delivery of powder

DANGER CLOCK: Discovery 2/6

SETUP ROLL: Sallow Tinker, to stun the enemy, Push, Desperate, 3d: 6, 4, 3: Success 1XP

ACTION ROLL: Crater Wreck, to fire a pistol at the powder barrel, Push, Risky, Standard: 3d: 6,6,3: Critical

PROGRESS CLOCK: Destroy the Unseen’s supply lines 12/16

  • The Shipping Company 4/4
  • The Percheron 4/4
  • Warehouse 1 4/4
  • Warehouse 2 0/4

SCENE START ORACLE: Does the Scene start as expected? (Unlikely) Yes, but

CAMPAIGN ELEMENTS ORACLE: Situation: War on the League of Free Nations

SIMPLE Q: Are the military on the streets, or guarding the powder? (50/50) No, Because

The Free Leagues have launched an attack on Kyras

COMPLEX Q: Nature of the attack

Action/ Theme: 18, 61 Challenge Phenomenon

Descriptor/ Focus: 11, 6 Blighted Artefact

The Ring of Winter (S1C13)

  continue reading

53 bölüm

Artwork
iconPaylaş
 
Manage episode 353584685 series 3306861
İçerik carlwhite tarafından sağlanmıştır. Bölümler, grafikler ve podcast açıklamaları dahil tüm podcast içeriği doğrudan carlwhite veya podcast platform ortağı tarafından yüklenir ve sağlanır. Birinin telif hakkıyla korunan çalışmanızı izniniz olmadan kullandığını düşünüyorsanız burada https://tr.player.fm/legal özetlenen süreci takip edebilirsiniz.

The Web, braving a city-wide manhunt with them as the target, press on with their fight back against the Unseen and their network of terror. Our crew’s next target is a deserted warehouse, known to be used as a supply depot in the transit of Infernal Powder. Sounds pretty straightforward, right? Well, you’d think so…

Links

Transcript:

https://docs.google.com/document/d/1xL5sdCOLwN7ZoblJoZxRyeipl8DNkZMNLcG_4NrXsOk/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/

Twitter @TheLoneAdv

Email TheLoneAdv@gmail.com

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/

Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark

Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing

Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing

Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged

Mechanics

CEO Roll:

Faction: Seekers of Dhrume

ACTION/ THEME: 62, 33: Locate Faction

DESCRIPTOR/ FOCUS: 23, 99: Contested World

PROGRESS CLOCK: Destroy the Unseen’s supply lines 8/16

  • The Shipping Company 4/4
  • The Percheron 4/4
  • Warehouse 1 0/4
  • Warehouse 2 0/4

GROUP ACTION ROLL: Survey, led by Sallow, to check for patrols & guards around the warehouse, Risky, Limited: Success

Trace: 1d: 5

Sallow: 1d: 5

Spider: 1d: 6

PROGRESS CLOCK: Destroy the Unseen’s supply lines 9/16

  • The Shipping Company 4/4
  • The Percheron 4/4
  • Warehouse 1 1/4
  • Warehouse 2 0/4

GROUP ACTION ROLL: Prowl, led by Trace, to sneak past the guards and into the warehouse, Risky, Limited: Success

Trace: 3d: 1,5,3

Sallow: 2d: 1,2: 1 Stress to Trace

Spider: 1d: 4

Crater: 1d: 6

PROGRESS CLOCK: Destroy the Unseen’s supply lines 10/16

  • The Shipping Company 4/4
  • The Percheron 4/4
  • Warehouse 1 2/4
  • Warehouse 2 0/4

ACTION ROLL: Sallow Wreck, to set the warehouse alight, Crater assist, Risky, Standard: 3d: 1,3,1 Failure

CONSEQUENCE: Lose an Opportunity, new approach needed to try again

CONSEQUENCE: Mark clock segments

  • Unseen & goons arrive with a delivery of powder

DANGER CLOCK: Discovery 2/6

SETUP ROLL: Sallow Tinker, to stun the enemy, Push, Desperate, 3d: 6, 4, 3: Success 1XP

ACTION ROLL: Crater Wreck, to fire a pistol at the powder barrel, Push, Risky, Standard: 3d: 6,6,3: Critical

PROGRESS CLOCK: Destroy the Unseen’s supply lines 12/16

  • The Shipping Company 4/4
  • The Percheron 4/4
  • Warehouse 1 4/4
  • Warehouse 2 0/4

SCENE START ORACLE: Does the Scene start as expected? (Unlikely) Yes, but

CAMPAIGN ELEMENTS ORACLE: Situation: War on the League of Free Nations

SIMPLE Q: Are the military on the streets, or guarding the powder? (50/50) No, Because

The Free Leagues have launched an attack on Kyras

COMPLEX Q: Nature of the attack

Action/ Theme: 18, 61 Challenge Phenomenon

Descriptor/ Focus: 11, 6 Blighted Artefact

The Ring of Winter (S1C13)

  continue reading

53 bölüm

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