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İçerik Colm Ahern and Stealth Boom Boom tarafından sağlanmıştır. Bölümler, grafikler ve podcast açıklamaları dahil tüm podcast içeriği doğrudan Colm Ahern and Stealth Boom Boom veya podcast platform ortağı tarafından yüklenir ve sağlanır. Birinin telif hakkıyla korunan çalışmanızı izniniz olmadan kullandığını düşünüyorsanız burada https://tr.player.fm/legal özetlenen süreci takip edebilirsiniz.
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Far Cry Review | Perceptive Enemies, Hefty Guns, Trigens

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Manage episode 377510457 series 3434271
İçerik Colm Ahern and Stealth Boom Boom tarafından sağlanmıştır. Bölümler, grafikler ve podcast açıklamaları dahil tüm podcast içeriği doğrudan Colm Ahern and Stealth Boom Boom veya podcast platform ortağı tarafından yüklenir ve sağlanır. Birinin telif hakkıyla korunan çalışmanızı izniniz olmadan kullandığını düşünüyorsanız burada https://tr.player.fm/legal özetlenen süreci takip edebilirsiniz.

Before Gus Fring from Breaking Bad signed on, before you were doing some first-person platforming up a tower, and before your map was filled with icons, this series had you mowing down some angry monkeys, angry men, and angry monkey men. We're going back almost 20 years, to 2004, to look at a first-person shooter that spawned many sequels. We're talking Far Cry.


On this episode of Stealth Boom Boom, we look at how X-Isle got the attention of Nvidia, many years before the dinosaur island became Far Cry. We also discuss how Crytek were always looking to mix action and stealth in the game, as well as some dream casting for the Uwe Boll film.


In our review, you'll hear some chat on how to pronounce the name of the game, how you're noisier when dragging your belly on the ground, the excellent sight and hearing of every enemy, BIG ZOOM ENERGY, the stealth-o-meter, tagging guys via your binoculars, thermal goggles that make the Splinter Cell (and X-Files) noise, the MP5, the Trigens that can leap up into the air, the Trigens that can go invisible, the Trigens that are called fat boys, gun perviness, incredible headshots, punching PC monitors, overpowered baddies, bad stamina, a good-looking jungle, hang glider vs helicopter, poor pacing, the second half of Crytek games, and unintentional Duke Nukem.


After all that, the lads take you through what some of the critics were saying about the game around the time it came out, and then they give their final verdicts on whether Far Cry is a Pass, a Play, or an Espionage Explosion.


For those that would like to play along at home, we'll be reviewing Batman: Arkham Asylum on the next episode of Stealth Boom Boom.


IMPORTANT LINKS TO THINGS


🎧 Subscribe to Stealth Boom Boom


🐦Stealth Boom Boom on Twitter


📸 Stealth Boom Boom on Instagram


🎵 Stealth Boom Boom on Tiktok


🌤️ Stealth Boom Boom on Bluesky



Hosted on Acast. See acast.com/privacy for more information.

  continue reading

38 bölüm

Artwork
iconPaylaş
 
Manage episode 377510457 series 3434271
İçerik Colm Ahern and Stealth Boom Boom tarafından sağlanmıştır. Bölümler, grafikler ve podcast açıklamaları dahil tüm podcast içeriği doğrudan Colm Ahern and Stealth Boom Boom veya podcast platform ortağı tarafından yüklenir ve sağlanır. Birinin telif hakkıyla korunan çalışmanızı izniniz olmadan kullandığını düşünüyorsanız burada https://tr.player.fm/legal özetlenen süreci takip edebilirsiniz.

Before Gus Fring from Breaking Bad signed on, before you were doing some first-person platforming up a tower, and before your map was filled with icons, this series had you mowing down some angry monkeys, angry men, and angry monkey men. We're going back almost 20 years, to 2004, to look at a first-person shooter that spawned many sequels. We're talking Far Cry.


On this episode of Stealth Boom Boom, we look at how X-Isle got the attention of Nvidia, many years before the dinosaur island became Far Cry. We also discuss how Crytek were always looking to mix action and stealth in the game, as well as some dream casting for the Uwe Boll film.


In our review, you'll hear some chat on how to pronounce the name of the game, how you're noisier when dragging your belly on the ground, the excellent sight and hearing of every enemy, BIG ZOOM ENERGY, the stealth-o-meter, tagging guys via your binoculars, thermal goggles that make the Splinter Cell (and X-Files) noise, the MP5, the Trigens that can leap up into the air, the Trigens that can go invisible, the Trigens that are called fat boys, gun perviness, incredible headshots, punching PC monitors, overpowered baddies, bad stamina, a good-looking jungle, hang glider vs helicopter, poor pacing, the second half of Crytek games, and unintentional Duke Nukem.


After all that, the lads take you through what some of the critics were saying about the game around the time it came out, and then they give their final verdicts on whether Far Cry is a Pass, a Play, or an Espionage Explosion.


For those that would like to play along at home, we'll be reviewing Batman: Arkham Asylum on the next episode of Stealth Boom Boom.


IMPORTANT LINKS TO THINGS


🎧 Subscribe to Stealth Boom Boom


🐦Stealth Boom Boom on Twitter


📸 Stealth Boom Boom on Instagram


🎵 Stealth Boom Boom on Tiktok


🌤️ Stealth Boom Boom on Bluesky



Hosted on Acast. See acast.com/privacy for more information.

  continue reading

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