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İçerik Rabindra Ratan and SPARTIE Lab tarafından sağlanmıştır. Bölümler, grafikler ve podcast açıklamaları dahil tüm podcast içeriği doğrudan Rabindra Ratan and SPARTIE Lab veya podcast platform ortağı tarafından yüklenir ve sağlanır. Birinin telif hakkıyla korunan çalışmanızı izniniz olmadan kullandığını düşünüyorsanız burada https://tr.player.fm/legal özetlenen süreci takip edebilirsiniz.
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Cecilia D'Anastasio (of Wired) on Identity Exploration, Empowerment and Metaverse Skepticism

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İçerik Rabindra Ratan and SPARTIE Lab tarafından sağlanmıştır. Bölümler, grafikler ve podcast açıklamaları dahil tüm podcast içeriği doğrudan Rabindra Ratan and SPARTIE Lab veya podcast platform ortağı tarafından yüklenir ve sağlanır. Birinin telif hakkıyla korunan çalışmanızı izniniz olmadan kullandığını düşünüyorsanız burada https://tr.player.fm/legal özetlenen süreci takip edebilirsiniz.

In this episode host Robby Ratan speaks with Cecilia D'Anastasio, the games journalist at WIRED. They talk about her writing on identity exploration through avatars, the potential for video games to foster empowerment of marginalized communities and skepticism about the vision of the Metaverse being touted by CEOs. To wrap up, they geek out about their professions and in particular and the complementarity of academic research and journalism in their contributions to the public record.

About this week's guest:
Cecilia D'Anastasio is WIRED's only full time games industry and gaming culture writer. She's an award winning journalist including an appearance on the 2020 Forbes' "30 Under 30" list in media.

Previously D'Anastasio was a senior reporter at Kotaku, a news and opinion website that revolves around the gaming realm, a freelance contributor for VICE.

About the SPARTIE Lab:

The Social and Psychological Approaches to Research on Technology-Interaction Effects (SPARTIE) Lab performs research on the effects of human-technology interaction, examining how the use of media technologies (e.g., avatars, agents, automobiles) influences meaningful outcomes (e.g., education, health/safety, persuasion).

The SPARTIE Lab is part of the greater academic community at the College of Communication Arts & Sciences at Michigan State University. More information on the lab's research projects, staff, and work can be found on the SPARTIE Lab website.

About the host:

Dr. Rabindra (Robby) Ratan, Ph. D., is an associate professor and AT&T Scholar at Michigan State University’s Department of Media and Information and is the director of the SPARTIE Lab.

He is also an affiliated faculty member of the MSU Department of Psychology, the MSU College of Education’s program in Educational Psychology and Educational Technology, and the MSU Center for Gender in a Global Context. Ratan received his Ph.D. from USC’s Annenberg School for Communication and Journalism, his M.A. in Communication from Stanford University, and his B.A. in Science, Technology and Society, also from Stanford University.

Dr. Ratan conducts research on the effects of human-technology interaction, examining how media technologies (e.g., avatars, agents, automobiles) influence meaningful outcomes (e.g., persuasion, education, health/safety). He is particularly interested in the Proteus effect, media-rich transportation contexts, perceptions of media as self-representations and/or social others, avatarification for health and education, and gender stereotypes in gaming contexts.

Dr. Ratan lives near Lansing with his family. More information on his work can be found on his website.

  continue reading

42 bölüm

Artwork
iconPaylaş
 
Manage episode 300874850 series 2860322
İçerik Rabindra Ratan and SPARTIE Lab tarafından sağlanmıştır. Bölümler, grafikler ve podcast açıklamaları dahil tüm podcast içeriği doğrudan Rabindra Ratan and SPARTIE Lab veya podcast platform ortağı tarafından yüklenir ve sağlanır. Birinin telif hakkıyla korunan çalışmanızı izniniz olmadan kullandığını düşünüyorsanız burada https://tr.player.fm/legal özetlenen süreci takip edebilirsiniz.

In this episode host Robby Ratan speaks with Cecilia D'Anastasio, the games journalist at WIRED. They talk about her writing on identity exploration through avatars, the potential for video games to foster empowerment of marginalized communities and skepticism about the vision of the Metaverse being touted by CEOs. To wrap up, they geek out about their professions and in particular and the complementarity of academic research and journalism in their contributions to the public record.

About this week's guest:
Cecilia D'Anastasio is WIRED's only full time games industry and gaming culture writer. She's an award winning journalist including an appearance on the 2020 Forbes' "30 Under 30" list in media.

Previously D'Anastasio was a senior reporter at Kotaku, a news and opinion website that revolves around the gaming realm, a freelance contributor for VICE.

About the SPARTIE Lab:

The Social and Psychological Approaches to Research on Technology-Interaction Effects (SPARTIE) Lab performs research on the effects of human-technology interaction, examining how the use of media technologies (e.g., avatars, agents, automobiles) influences meaningful outcomes (e.g., education, health/safety, persuasion).

The SPARTIE Lab is part of the greater academic community at the College of Communication Arts & Sciences at Michigan State University. More information on the lab's research projects, staff, and work can be found on the SPARTIE Lab website.

About the host:

Dr. Rabindra (Robby) Ratan, Ph. D., is an associate professor and AT&T Scholar at Michigan State University’s Department of Media and Information and is the director of the SPARTIE Lab.

He is also an affiliated faculty member of the MSU Department of Psychology, the MSU College of Education’s program in Educational Psychology and Educational Technology, and the MSU Center for Gender in a Global Context. Ratan received his Ph.D. from USC’s Annenberg School for Communication and Journalism, his M.A. in Communication from Stanford University, and his B.A. in Science, Technology and Society, also from Stanford University.

Dr. Ratan conducts research on the effects of human-technology interaction, examining how media technologies (e.g., avatars, agents, automobiles) influence meaningful outcomes (e.g., persuasion, education, health/safety). He is particularly interested in the Proteus effect, media-rich transportation contexts, perceptions of media as self-representations and/or social others, avatarification for health and education, and gender stereotypes in gaming contexts.

Dr. Ratan lives near Lansing with his family. More information on his work can be found on his website.

  continue reading

42 bölüm

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