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İçerik K.O. Myers tarafından sağlanmıştır. Bölümler, grafikler ve podcast açıklamaları dahil tüm podcast içeriği doğrudan K.O. Myers veya podcast platform ortağı tarafından yüklenir ve sağlanır. Birinin telif hakkıyla korunan çalışmanızı izniniz olmadan kullandığını düşünüyorsanız burada https://tr.player.fm/legal özetlenen süreci takip edebilirsiniz.
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Charisma Check

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Manage episode 336191425 series 3320473
İçerik K.O. Myers tarafından sağlanmıştır. Bölümler, grafikler ve podcast açıklamaları dahil tüm podcast içeriği doğrudan K.O. Myers veya podcast platform ortağı tarafından yüklenir ve sağlanır. Birinin telif hakkıyla korunan çalışmanızı izniniz olmadan kullandığını düşünüyorsanız burada https://tr.player.fm/legal özetlenen süreci takip edebilirsiniz.
In this episode, we conclude our look at the Dungeons and Dragons 5th Edition Ability Scores with Charisma.
Charisma represents your character’s ability to successfully interact with and influence others. How your character achieves that influence is open to a lot of interpretation. Depending on how you and your DM envision the character, Charisma can include or exclude eloquence, self-confidence, charm, bearing, a fearsome demeanor, striking physical appearance, winning smile or commanding personality.
Any time you’re trying to navigate a delicate social situation, expect your DM to call for a Charisma check.
Charisma is the Ability you’ll rely on when making Skill checks to get your way using Deception, Intimidation, Performance, and Persuasion.
If you’re playing as a Bard, paladin, sorcerer, or warlock, Charisma is your spellcasting ability, and your Charisma modifier will affect the power of the spells you cast.
On the next episode of Roll Factory we’ll talk about the Proficiency Bonus, the number that distinguishes skills your character has training at, from the ones they’re just innately good - or terrible - at.
For our past adventures, or to join the campaign, search and subscribe to Roll Factory wherever you get podcasts.
If you enjoyed this episode, please help us grow our audience. Tell a friend, rate and review us on Apple Podcasts, or tag the show in a post: we’re on social at RPGRollFactory, and our website is rpgrollfactory.com.
Send your questions, concerns, corrections, disputations, guest suggestions, and come-hither glances by email to rollfactory@particulatemedia.com.
SOCIAL LINKS
The music in this episode is by Arcane Anthems. https://www.patreon.com/arcaneanthems
Don’t forget to check out Hackalope and the Hacking the Gibson podcast at hackingthegibson.online
Roll Factory is written, produced, and edited by K.O. Myers for Particulate Media.
  continue reading

12 bölüm

Artwork

Charisma Check

Roll Factory

published

iconPaylaş
 
Manage episode 336191425 series 3320473
İçerik K.O. Myers tarafından sağlanmıştır. Bölümler, grafikler ve podcast açıklamaları dahil tüm podcast içeriği doğrudan K.O. Myers veya podcast platform ortağı tarafından yüklenir ve sağlanır. Birinin telif hakkıyla korunan çalışmanızı izniniz olmadan kullandığını düşünüyorsanız burada https://tr.player.fm/legal özetlenen süreci takip edebilirsiniz.
In this episode, we conclude our look at the Dungeons and Dragons 5th Edition Ability Scores with Charisma.
Charisma represents your character’s ability to successfully interact with and influence others. How your character achieves that influence is open to a lot of interpretation. Depending on how you and your DM envision the character, Charisma can include or exclude eloquence, self-confidence, charm, bearing, a fearsome demeanor, striking physical appearance, winning smile or commanding personality.
Any time you’re trying to navigate a delicate social situation, expect your DM to call for a Charisma check.
Charisma is the Ability you’ll rely on when making Skill checks to get your way using Deception, Intimidation, Performance, and Persuasion.
If you’re playing as a Bard, paladin, sorcerer, or warlock, Charisma is your spellcasting ability, and your Charisma modifier will affect the power of the spells you cast.
On the next episode of Roll Factory we’ll talk about the Proficiency Bonus, the number that distinguishes skills your character has training at, from the ones they’re just innately good - or terrible - at.
For our past adventures, or to join the campaign, search and subscribe to Roll Factory wherever you get podcasts.
If you enjoyed this episode, please help us grow our audience. Tell a friend, rate and review us on Apple Podcasts, or tag the show in a post: we’re on social at RPGRollFactory, and our website is rpgrollfactory.com.
Send your questions, concerns, corrections, disputations, guest suggestions, and come-hither glances by email to rollfactory@particulatemedia.com.
SOCIAL LINKS
The music in this episode is by Arcane Anthems. https://www.patreon.com/arcaneanthems
Don’t forget to check out Hackalope and the Hacking the Gibson podcast at hackingthegibson.online
Roll Factory is written, produced, and edited by K.O. Myers for Particulate Media.
  continue reading

12 bölüm

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