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Private Sanctuary 279 – Create Demiplane: Races in the Demiplane

 
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Manage episode 189895143 series 1673753
İçerik Private Sanctuary tarafından sağlanmıştır. Bölümler, grafikler ve podcast açıklamaları dahil tüm podcast içeriği doğrudan Private Sanctuary veya podcast platform ortağı tarafından yüklenir ve sağlanır. Birinin telif hakkıyla korunan çalışmanızı izniniz olmadan kullandığını düşünüyorsanız burada https://tr.player.fm/legal özetlenen süreci takip edebilirsiniz.

Returning to the Private Sanctuary for another exciting installment of their Create Demiplane series, this week Alex and Anthony discuss various races and their cultures in the demiplane!

Listen Here!

You Decide!

After listening to Episode 269, come back here and vote in the comments section about what other racial cultures should exist on the demiplane, if any. Leave your comments below, and we’ll reply to them on the next episode of Create Demiplane! Next time, we’re planning on talking about cities and nations, but after this episode its impossible to tell whether we’ll stick with that plane or get drawn off on another tangent. Literally ANYTHING you say could influence what we talk about next time!

Create Demiplane Thus Far ….

  • A quick summary of our Demiplane after Episode 279.
  • “Subartic Plane” – Everything has been frozen over by ice and snow. No sunlight. Think Alaska in the dead of winter, year-round.
  • Major Deity — Codename “Flame Deity.” True Neutral. Major Deity. Has the following domains: Community, Healing, Fire, Protection, and SCALYKIN (You Decide winner!).
  • Settlements are “fueled” by dragons; their fire keeps the settlements running.
  • Primarily Red and Golds. Need mortals to build them shelters because red/gold dragons are vulnerable to cold and would eventually die without a place to retreat to.
  • Dragons are seen by mortals as avatars/children of the Major Fire Deity. Governments are theocracies with the settlement’s dragons acting as rulers.
  • New settlements are given an egg and a group of clerics to act as the wyrmling’s regents. The clerics have full power over the new settlement until the dragon reaches Adulthood (101 years).
  • Dragon flames provide heat and light for living, cooking, and growing food.
  • Silver and white dragons are in the setting; don’t know about other colors.
  • Dragon Alignment isn’t set in stone; dragons tend towards their bestiary alignments, but their alignment is overall fluid.
  • Magma dragons are forces of nature and aren’t commonly used for settlements. One, maybe two known examples. (Thought: Forge city with magma dragon in a massive furnace.)
  • Brass dragons are also city dwellers. Together, a brass and a gold dragon might have forced reds into the current symbiotic arrangement.
  • Whooly Rhinocerraptors are a major danger. Need to figure out what they eat.
  • Less powerful, domestic rhinoceraptors exist. They are primary mounts / modes of travel.
  • Cosmic Covenant: Clerics worship gods to get the powers they need to survive, plus have to service dragons.
  • Lots of draconic sorcerers and bloodragers.
  • Wizardry isn’t necessarily hated, but isn’t well liked. Maybe there’s a city of wizards that is trying to break the status quo?
  • Undead have their own cities. Ravener who makes you kill yourself to serve him. Isolationist lich who isn’t having any of your stuff. The cold weather basically insta-mummifies undead for you.
  • Ravener Dragon City is bad-ass.
  • Mesmerist controlling a young dragon for petty self-indulgence. Occultists often uses draconic implements and are thusly hated. Psychics sort of ignored. Kineticists are either feared (water) or taken by the state (fire).
  • “Underdark” that’s like Ice Age. Sheets of ice allow sunlight through. “The Land that Time Forgot.”
  • How did mortals get here? Is this actually a demiplane?
  • Bernie Sanders analog NPC. “We need to ban together against the dragons.” He’s petitioning his LG dragon for equal rights.
  • The Frigid Expanse
  • More bad guys that are gnomes.
  • Evil dragons keeping people illiterate so there’s no wizards. Opposed to the liches.
  • magic storms that short out endure elements
  • Name = a word that means “blizzard”?
  • Races
    • Dwarves – Best snow sleds ever. Greedy for dragon gold. Steam-boiled engines. Big into alchemy? Dwarven raiders? Dwarven tradition is bad for health, so dwarves adapted so much that they threw their traditions out of the window. “We ain’t gonna bow to no dirty stinkin’ dragons!”
    • Elves – Don’t need the dragons. Aloof; generally don’t interact with people because they don’t need to. Elves have cities that sit on top of snowstorms. Dragons and elves have a treaty that the elven cities have to keep moving so they don’t devastate the region. People hate when they come to town of result.Their storms are decades long. People blame snowstorms on elves as a result. Elves and humans think the other are jerks. Areas with elf cities over them always have snowfall, ranging from flurries to whiteout conditions. Eye of the storm is the WORST because elf city blocks out the sun.
    • Gnomes’ fey ties allow them to exist in the cold independently of the dragons.
    • ‘goblins are a myth. hobgoblins too.
    • Halflings make the crops / farm. They make and maintain greenhouses to live their lavish hobbit hole lifestyles. Druids?Above the politics of dragons and men. No one messes with them as a result.They give food rations. (Halflings are predominant, but other races can be druids.) Halfling towns are sanctuaries against wars. Halfling diplomats. Generally independent of dragons. Maybe Sovereign dragons team up with them? They live in the “lands that time forgot?” Halfling dinosaur riders?
    • Kobolds have a strong tie to dragons.They’re like little minions. Heralds / eyes and ears / sneaky filtching.Craven little jerks.
    • Orcs are the new drow. The orcs went underground when the snows hit. The orcs can be the Morlocks of our demiplane; combo of drow and derro. Not all completely dumb. Orcs go out of their way to get humans to make half-orcs. Orcs have gold and dragons want it, so people trade with or attack orcs for their gold. Underworld dragons rob them. They want half-orcs; they’re very valued. Some cities trade humans for their “children.” Half-orcs that fail to live up to orc expectations are exiled or worse.
    • Samsarans the Graybeards
    • Skinwalkers Werewolf/Wererhinociiraptor/Werebear – Tribes exist and are generally bad news (sans werebear). Skinwalkers have were-ancestor familie. Werewolves infect, rhinociraptors are apex, werebears are lumberjacks (and they’re okay).

  continue reading

72 bölüm

Artwork
iconPaylaş
 
Manage episode 189895143 series 1673753
İçerik Private Sanctuary tarafından sağlanmıştır. Bölümler, grafikler ve podcast açıklamaları dahil tüm podcast içeriği doğrudan Private Sanctuary veya podcast platform ortağı tarafından yüklenir ve sağlanır. Birinin telif hakkıyla korunan çalışmanızı izniniz olmadan kullandığını düşünüyorsanız burada https://tr.player.fm/legal özetlenen süreci takip edebilirsiniz.

Returning to the Private Sanctuary for another exciting installment of their Create Demiplane series, this week Alex and Anthony discuss various races and their cultures in the demiplane!

Listen Here!

You Decide!

After listening to Episode 269, come back here and vote in the comments section about what other racial cultures should exist on the demiplane, if any. Leave your comments below, and we’ll reply to them on the next episode of Create Demiplane! Next time, we’re planning on talking about cities and nations, but after this episode its impossible to tell whether we’ll stick with that plane or get drawn off on another tangent. Literally ANYTHING you say could influence what we talk about next time!

Create Demiplane Thus Far ….

  • A quick summary of our Demiplane after Episode 279.
  • “Subartic Plane” – Everything has been frozen over by ice and snow. No sunlight. Think Alaska in the dead of winter, year-round.
  • Major Deity — Codename “Flame Deity.” True Neutral. Major Deity. Has the following domains: Community, Healing, Fire, Protection, and SCALYKIN (You Decide winner!).
  • Settlements are “fueled” by dragons; their fire keeps the settlements running.
  • Primarily Red and Golds. Need mortals to build them shelters because red/gold dragons are vulnerable to cold and would eventually die without a place to retreat to.
  • Dragons are seen by mortals as avatars/children of the Major Fire Deity. Governments are theocracies with the settlement’s dragons acting as rulers.
  • New settlements are given an egg and a group of clerics to act as the wyrmling’s regents. The clerics have full power over the new settlement until the dragon reaches Adulthood (101 years).
  • Dragon flames provide heat and light for living, cooking, and growing food.
  • Silver and white dragons are in the setting; don’t know about other colors.
  • Dragon Alignment isn’t set in stone; dragons tend towards their bestiary alignments, but their alignment is overall fluid.
  • Magma dragons are forces of nature and aren’t commonly used for settlements. One, maybe two known examples. (Thought: Forge city with magma dragon in a massive furnace.)
  • Brass dragons are also city dwellers. Together, a brass and a gold dragon might have forced reds into the current symbiotic arrangement.
  • Whooly Rhinocerraptors are a major danger. Need to figure out what they eat.
  • Less powerful, domestic rhinoceraptors exist. They are primary mounts / modes of travel.
  • Cosmic Covenant: Clerics worship gods to get the powers they need to survive, plus have to service dragons.
  • Lots of draconic sorcerers and bloodragers.
  • Wizardry isn’t necessarily hated, but isn’t well liked. Maybe there’s a city of wizards that is trying to break the status quo?
  • Undead have their own cities. Ravener who makes you kill yourself to serve him. Isolationist lich who isn’t having any of your stuff. The cold weather basically insta-mummifies undead for you.
  • Ravener Dragon City is bad-ass.
  • Mesmerist controlling a young dragon for petty self-indulgence. Occultists often uses draconic implements and are thusly hated. Psychics sort of ignored. Kineticists are either feared (water) or taken by the state (fire).
  • “Underdark” that’s like Ice Age. Sheets of ice allow sunlight through. “The Land that Time Forgot.”
  • How did mortals get here? Is this actually a demiplane?
  • Bernie Sanders analog NPC. “We need to ban together against the dragons.” He’s petitioning his LG dragon for equal rights.
  • The Frigid Expanse
  • More bad guys that are gnomes.
  • Evil dragons keeping people illiterate so there’s no wizards. Opposed to the liches.
  • magic storms that short out endure elements
  • Name = a word that means “blizzard”?
  • Races
    • Dwarves – Best snow sleds ever. Greedy for dragon gold. Steam-boiled engines. Big into alchemy? Dwarven raiders? Dwarven tradition is bad for health, so dwarves adapted so much that they threw their traditions out of the window. “We ain’t gonna bow to no dirty stinkin’ dragons!”
    • Elves – Don’t need the dragons. Aloof; generally don’t interact with people because they don’t need to. Elves have cities that sit on top of snowstorms. Dragons and elves have a treaty that the elven cities have to keep moving so they don’t devastate the region. People hate when they come to town of result.Their storms are decades long. People blame snowstorms on elves as a result. Elves and humans think the other are jerks. Areas with elf cities over them always have snowfall, ranging from flurries to whiteout conditions. Eye of the storm is the WORST because elf city blocks out the sun.
    • Gnomes’ fey ties allow them to exist in the cold independently of the dragons.
    • ‘goblins are a myth. hobgoblins too.
    • Halflings make the crops / farm. They make and maintain greenhouses to live their lavish hobbit hole lifestyles. Druids?Above the politics of dragons and men. No one messes with them as a result.They give food rations. (Halflings are predominant, but other races can be druids.) Halfling towns are sanctuaries against wars. Halfling diplomats. Generally independent of dragons. Maybe Sovereign dragons team up with them? They live in the “lands that time forgot?” Halfling dinosaur riders?
    • Kobolds have a strong tie to dragons.They’re like little minions. Heralds / eyes and ears / sneaky filtching.Craven little jerks.
    • Orcs are the new drow. The orcs went underground when the snows hit. The orcs can be the Morlocks of our demiplane; combo of drow and derro. Not all completely dumb. Orcs go out of their way to get humans to make half-orcs. Orcs have gold and dragons want it, so people trade with or attack orcs for their gold. Underworld dragons rob them. They want half-orcs; they’re very valued. Some cities trade humans for their “children.” Half-orcs that fail to live up to orc expectations are exiled or worse.
    • Samsarans the Graybeards
    • Skinwalkers Werewolf/Wererhinociiraptor/Werebear – Tribes exist and are generally bad news (sans werebear). Skinwalkers have were-ancestor familie. Werewolves infect, rhinociraptors are apex, werebears are lumberjacks (and they’re okay).

  continue reading

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