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İçerik Eric Imperiale tarafından sağlanmıştır. Bölümler, grafikler ve podcast açıklamaları dahil tüm podcast içeriği doğrudan Eric Imperiale veya podcast platform ortağı tarafından yüklenir ve sağlanır. Birinin telif hakkıyla korunan çalışmanızı izniniz olmadan kullandığını düşünüyorsanız burada https://tr.player.fm/legal özetlenen süreci takip edebilirsiniz.
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S11: E2 Beyond the Screen: Social Learning with VOISS in VR environments with Dr. Sean Smith

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İçerik Eric Imperiale tarafından sağlanmıştır. Bölümler, grafikler ve podcast açıklamaları dahil tüm podcast içeriği doğrudan Eric Imperiale veya podcast platform ortağı tarafından yüklenir ve sağlanır. Birinin telif hakkıyla korunan çalışmanızı izniniz olmadan kullandığını düşünüyorsanız burada https://tr.player.fm/legal özetlenen süreci takip edebilirsiniz.

Summary:
In this week's episode, we delve into the cutting-edge realm of virtual reality (VR) technology, specifically tailored to assist students in mastering problem-solving within social contexts through simulated scenarios mirroring real-world challenges. Our guest, Sean Smith, serves as the Principal Investigator for Project VOISS, alongside his role as a professor in the Department of Special Education at the University of Kansas. Sean provides valuable insights into the project's overarching goal: fostering knowledge and skills acquisition through evidence-based practices geared towards addressing social issues among middle school-aged students. VOISS stands as a groundbreaking computer-based VR platform, immersing students in diverse school environments such as classrooms, buses, and hallways. Here, they navigate through interactive social narratives and confront situations demanding problem-solving skills. Join us as we uncover the innovative strategies behind VOISS, aimed at empowering students with essential social competencies for navigating the complexities of the real world.
Resources:
VOISS Advisor: https://voissadvisor.org/

Sean Smith Email: seanj@ku.edu
Highlights:
-Targeting Social Competence: Providing immersive experiences for individuals lacking social skills.

-Evidence-Based Practice: Focus on developing social knowledge and skills through proven methods.

-Simulated Educational Environment: Students engage in less immersive VR scenarios mimicking school challenges.

-Guided Interaction: Narrator and coach guide students through scenarios, interacting with avatars.

-Targeted Questions & Skill Transfer: Children are prompted to respond to questions tailored to individual growth needs. These questions help guide them to make decisions/ mistakes and gain consequences in a confined environment. They can learn from them and apply them in real-life situations.

-Domain Application: Receptive and expressive communication domains crucial, with applications in school, home, and community settings.

-Practical Classroom Implementation: Steps outlined for middle schoolers, aligning curriculum with targeted skills and domains.

  continue reading

153 bölüm

Artwork
iconPaylaş
 
Manage episode 410806232 series 2780462
İçerik Eric Imperiale tarafından sağlanmıştır. Bölümler, grafikler ve podcast açıklamaları dahil tüm podcast içeriği doğrudan Eric Imperiale veya podcast platform ortağı tarafından yüklenir ve sağlanır. Birinin telif hakkıyla korunan çalışmanızı izniniz olmadan kullandığını düşünüyorsanız burada https://tr.player.fm/legal özetlenen süreci takip edebilirsiniz.

Summary:
In this week's episode, we delve into the cutting-edge realm of virtual reality (VR) technology, specifically tailored to assist students in mastering problem-solving within social contexts through simulated scenarios mirroring real-world challenges. Our guest, Sean Smith, serves as the Principal Investigator for Project VOISS, alongside his role as a professor in the Department of Special Education at the University of Kansas. Sean provides valuable insights into the project's overarching goal: fostering knowledge and skills acquisition through evidence-based practices geared towards addressing social issues among middle school-aged students. VOISS stands as a groundbreaking computer-based VR platform, immersing students in diverse school environments such as classrooms, buses, and hallways. Here, they navigate through interactive social narratives and confront situations demanding problem-solving skills. Join us as we uncover the innovative strategies behind VOISS, aimed at empowering students with essential social competencies for navigating the complexities of the real world.
Resources:
VOISS Advisor: https://voissadvisor.org/

Sean Smith Email: seanj@ku.edu
Highlights:
-Targeting Social Competence: Providing immersive experiences for individuals lacking social skills.

-Evidence-Based Practice: Focus on developing social knowledge and skills through proven methods.

-Simulated Educational Environment: Students engage in less immersive VR scenarios mimicking school challenges.

-Guided Interaction: Narrator and coach guide students through scenarios, interacting with avatars.

-Targeted Questions & Skill Transfer: Children are prompted to respond to questions tailored to individual growth needs. These questions help guide them to make decisions/ mistakes and gain consequences in a confined environment. They can learn from them and apply them in real-life situations.

-Domain Application: Receptive and expressive communication domains crucial, with applications in school, home, and community settings.

-Practical Classroom Implementation: Steps outlined for middle schoolers, aligning curriculum with targeted skills and domains.

  continue reading

153 bölüm

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