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İçerik Liam Wickham tarafından sağlanmıştır. Bölümler, grafikler ve podcast açıklamaları dahil tüm podcast içeriği doğrudan Liam Wickham veya podcast platform ortağı tarafından yüklenir ve sağlanır. Birinin telif hakkıyla korunan çalışmanızı izniniz olmadan kullandığını düşünüyorsanız burada https://tr.player.fm/legal özetlenen süreci takip edebilirsiniz.
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2.1 Game Production Interviews: Callum Godfrey, Head of Production at Bossa Studios

1:49:20
 
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Manage episode 266313353 series 2738285
İçerik Liam Wickham tarafından sağlanmıştır. Bölümler, grafikler ve podcast açıklamaları dahil tüm podcast içeriği doğrudan Liam Wickham veya podcast platform ortağı tarafından yüklenir ve sağlanır. Birinin telif hakkıyla korunan çalışmanızı izniniz olmadan kullandığını düşünüyorsanız burada https://tr.player.fm/legal özetlenen süreci takip edebilirsiniz.

The transcript can be found here:
https://www.game-production.com/post/callum-godfrey-podcast-episode-full-transcript
This being my first ever attempt at recording and editing a podcast, please forgive the obvious amateurish mistakes! However, that is made up by the quality of our first ever guest, Callum Godfrey, Head of Production at Bossa Studios. You might know Bossa from Surgeon Simulator and I am Bread. Previously, Callum worked for Wargaming Mobile as an Exec Producer then Head of Studio at Wargaming Helsinki. Callum has found the fun at such esteemed gaming companies as King, EA, Microsoft, Playfish, Activision and Codemasters. He has dwelled mainly, but not exclusively, within the mobile gaming space for the last decade.
In a very long and interesting chat, we cover the following topics:
04:20 What makes a natural producer?
08:38 The hierarchy of production roles in modern game development
12:30 Your potential career path and specialisation
17:25 Diversified roles and skillsets
19:00 Agile servant leader role
We talked for a long time about mobile game development and the differences between that and PC/console.
21:00 The differences between developing on mobile and PC/Console
30:10: Habits, addiction & dopamine, oh my
36:00 Complexity and scale of game dev now
41:00 The difference between making a product and a game
46:20 Innovations in mobile
48:00 Big data, grinding and mobile games = maths
54:20 Monetisation strategies
57:40 Can mobile games be as 'pure' as PC/console?
We then skipped around some areas around production roles and skillsets.
58:40 What is a Program Manager and what do they do? The importance of communications as a core skill.
62:20 A maturing industry
66:00 What was the Head of Studio role in Helsinki all about?
68:50 All about the production role at Wargaming, working with mobile product managers and a lot more about mobile Product Managers
73:30 A lot of discussion around project management and what is expected of producers
Ten minutes of quickfire questions to end off.
83:30 Callum's 3 biggest joys and headaches at Bossa
90:20 Do successful producers need to be obsessed with games?
93:26 Advice for new producers on what to do and what not to do
96:00 Did Callum have a clear career path in mind when he started?
98:05 Future plans
99:50 The question he wished I had asked him: Should producers have budgetary responsibilities? (Spoiler: yes)
We would love feedback - leave it anywhere we can reach it! For more articles and interviews with producers and others in the games industry, check out:
http://www.game-production.com
ABOUT GAME-PRODUCTION.COM
Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training.
Please visit the website, which exists as a place to gather and chat, swap ideas and learn from each other, accumulate expertise and even accreditation. We are gradually building a library of podcasts, videos, training, articles and guides. Please join us.
http://www.game-production.com
FOLLOW US:
Facebook:

We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.
ABOUT THE GAME PRODUCTION COMMUNITY
“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

  continue reading

29 bölüm

Artwork
iconPaylaş
 
Manage episode 266313353 series 2738285
İçerik Liam Wickham tarafından sağlanmıştır. Bölümler, grafikler ve podcast açıklamaları dahil tüm podcast içeriği doğrudan Liam Wickham veya podcast platform ortağı tarafından yüklenir ve sağlanır. Birinin telif hakkıyla korunan çalışmanızı izniniz olmadan kullandığını düşünüyorsanız burada https://tr.player.fm/legal özetlenen süreci takip edebilirsiniz.

The transcript can be found here:
https://www.game-production.com/post/callum-godfrey-podcast-episode-full-transcript
This being my first ever attempt at recording and editing a podcast, please forgive the obvious amateurish mistakes! However, that is made up by the quality of our first ever guest, Callum Godfrey, Head of Production at Bossa Studios. You might know Bossa from Surgeon Simulator and I am Bread. Previously, Callum worked for Wargaming Mobile as an Exec Producer then Head of Studio at Wargaming Helsinki. Callum has found the fun at such esteemed gaming companies as King, EA, Microsoft, Playfish, Activision and Codemasters. He has dwelled mainly, but not exclusively, within the mobile gaming space for the last decade.
In a very long and interesting chat, we cover the following topics:
04:20 What makes a natural producer?
08:38 The hierarchy of production roles in modern game development
12:30 Your potential career path and specialisation
17:25 Diversified roles and skillsets
19:00 Agile servant leader role
We talked for a long time about mobile game development and the differences between that and PC/console.
21:00 The differences between developing on mobile and PC/Console
30:10: Habits, addiction & dopamine, oh my
36:00 Complexity and scale of game dev now
41:00 The difference between making a product and a game
46:20 Innovations in mobile
48:00 Big data, grinding and mobile games = maths
54:20 Monetisation strategies
57:40 Can mobile games be as 'pure' as PC/console?
We then skipped around some areas around production roles and skillsets.
58:40 What is a Program Manager and what do they do? The importance of communications as a core skill.
62:20 A maturing industry
66:00 What was the Head of Studio role in Helsinki all about?
68:50 All about the production role at Wargaming, working with mobile product managers and a lot more about mobile Product Managers
73:30 A lot of discussion around project management and what is expected of producers
Ten minutes of quickfire questions to end off.
83:30 Callum's 3 biggest joys and headaches at Bossa
90:20 Do successful producers need to be obsessed with games?
93:26 Advice for new producers on what to do and what not to do
96:00 Did Callum have a clear career path in mind when he started?
98:05 Future plans
99:50 The question he wished I had asked him: Should producers have budgetary responsibilities? (Spoiler: yes)
We would love feedback - leave it anywhere we can reach it! For more articles and interviews with producers and others in the games industry, check out:
http://www.game-production.com
ABOUT GAME-PRODUCTION.COM
Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training.
Please visit the website, which exists as a place to gather and chat, swap ideas and learn from each other, accumulate expertise and even accreditation. We are gradually building a library of podcasts, videos, training, articles and guides. Please join us.
http://www.game-production.com
FOLLOW US:
Facebook:

We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.
ABOUT THE GAME PRODUCTION COMMUNITY
“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

  continue reading

29 bölüm

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