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İçerik Digital Foundry and Geek Media tarafından sağlanmıştır. Bölümler, grafikler ve podcast açıklamaları dahil tüm podcast içeriği doğrudan Digital Foundry and Geek Media veya podcast platform ortağı tarafından yüklenir ve sağlanır. Birinin telif hakkıyla korunan çalışmanızı izniniz olmadan kullandığını düşünüyorsanız burada https://tr.player.fm/legal özetlenen süreci takip edebilirsiniz.
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DF Direct Weekly #157: Hellblade 2 Reaction, PS Portal Hack, Ambitious XeSS Improvements

2:10:59
 
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Manage episode 411328320 series 3003898
İçerik Digital Foundry and Geek Media tarafından sağlanmıştır. Bölümler, grafikler ve podcast açıklamaları dahil tüm podcast içeriği doğrudan Digital Foundry and Geek Media veya podcast platform ortağı tarafından yüklenir ve sağlanır. Birinin telif hakkıyla korunan çalışmanızı izniniz olmadan kullandığını düşünüyorsanız burada https://tr.player.fm/legal özetlenen süreci takip edebilirsiniz.

A wide range of Hellblade 2 previews emerged last week, but what have we learned about the game and is the dynamic resolution 30fps revelation in any way surprising? John, Rich and Alex share their thoughts while also sharing reactions to the latest chapter in the PS Portal hack story and Nightdive's POed remaster non-April fool. Alex shares news of his experiments with Intel's PresentMon 2.0 - and how it will change our PC games and hardware coverage - while there's intrigue and some level of excitement surrounding Intel's latest XeSS news.

0:00:00 Introduction

0:01:04 News 01: Hellblade 2 previews drop!

0:26:53 News 02: PS Portal hack patched before release

0:34:41 News 03: 90s FPS PO'ed getting Nightdive remaster

0:41:07 News 04: C-Smash VRS hits Meta Quest

0:52:03 News 05: Alex’s PresentMon experiments

1:06:57 News 06: Campaign demands: stop killing games!

1:16:19 News 07: Intel updates XeSS with revised modes

1:22:04 Supporter Q1: Would it be more practical to target 1440p than 4K for performance modes?

1:28:11 Supporter Q2: Dragon’s Dogma 2 has unimpressive NPC density, so why can’t it hit 60fps on consoles?

1:35:17 Supporter Q3: Why do some developers implement incorrect 30fps frame-rate caps?

1:43:36 Supporter Q4: Why isn’t low frame-rate compensation the default with 120Hz and VRR on PS5?

1:50:05 Supporter Q5: Could the PS5 Pro be powerful enough to run advanced path traced games?

1:55:04 Supporter Q6: With Microsoft potentially opening Xbox to third parties, was the 3DO approach right all along?

2:01:21 Supporter Q7: Would it have been better to forgo the PS5 Pro and instead shorten this console generation?

Learn more about your ad choices. Visit megaphone.fm/adchoices

  continue reading

236 bölüm

Artwork
iconPaylaş
 
Manage episode 411328320 series 3003898
İçerik Digital Foundry and Geek Media tarafından sağlanmıştır. Bölümler, grafikler ve podcast açıklamaları dahil tüm podcast içeriği doğrudan Digital Foundry and Geek Media veya podcast platform ortağı tarafından yüklenir ve sağlanır. Birinin telif hakkıyla korunan çalışmanızı izniniz olmadan kullandığını düşünüyorsanız burada https://tr.player.fm/legal özetlenen süreci takip edebilirsiniz.

A wide range of Hellblade 2 previews emerged last week, but what have we learned about the game and is the dynamic resolution 30fps revelation in any way surprising? John, Rich and Alex share their thoughts while also sharing reactions to the latest chapter in the PS Portal hack story and Nightdive's POed remaster non-April fool. Alex shares news of his experiments with Intel's PresentMon 2.0 - and how it will change our PC games and hardware coverage - while there's intrigue and some level of excitement surrounding Intel's latest XeSS news.

0:00:00 Introduction

0:01:04 News 01: Hellblade 2 previews drop!

0:26:53 News 02: PS Portal hack patched before release

0:34:41 News 03: 90s FPS PO'ed getting Nightdive remaster

0:41:07 News 04: C-Smash VRS hits Meta Quest

0:52:03 News 05: Alex’s PresentMon experiments

1:06:57 News 06: Campaign demands: stop killing games!

1:16:19 News 07: Intel updates XeSS with revised modes

1:22:04 Supporter Q1: Would it be more practical to target 1440p than 4K for performance modes?

1:28:11 Supporter Q2: Dragon’s Dogma 2 has unimpressive NPC density, so why can’t it hit 60fps on consoles?

1:35:17 Supporter Q3: Why do some developers implement incorrect 30fps frame-rate caps?

1:43:36 Supporter Q4: Why isn’t low frame-rate compensation the default with 120Hz and VRR on PS5?

1:50:05 Supporter Q5: Could the PS5 Pro be powerful enough to run advanced path traced games?

1:55:04 Supporter Q6: With Microsoft potentially opening Xbox to third parties, was the 3DO approach right all along?

2:01:21 Supporter Q7: Would it have been better to forgo the PS5 Pro and instead shorten this console generation?

Learn more about your ad choices. Visit megaphone.fm/adchoices

  continue reading

236 bölüm

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