Ep. 7 - The Assassin & the Airship: The Assassin’s Move
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Ep. 7
Dirk, who is just a wee bit off his rocker, realizes the Mage Hand incident was all in his head and he wasn’t actually about to get beat to a pulp. But that would’ve been pretty funny though!
Broaden invites our heroes back to the lounge for drinks after dinner. Bertram, usually the silver-tongued sweet-talker, insults the bartender. He pays for his words dearly…
The group is interrupted by a blood-curdling scream. When they go to investigate, they find the screamer is right outside of their room!
Join us in this episode of Dice Heist: a D&D 5e actual play podcast.
Be on the lookout for a new episode every Sunday and stay up-to-date by following us on Twitter @dice_heist. A special “thank you” to BattleBards.com for the background music and sound effects for our show and Nick Kocher for his song “Something For Now” used in our intro and outro.
Have any questions? Email us at diceheistpodcast@gmail.com.
Artwork
“Dice Heist Logo” by Alice (https://m.facebook.com/redrumjpgart/)
Music/Sound Effects
“Something For Now” by Nick Kocher
“Giants On The War March - Earth Shakers Go To War” by Rene van Tol from battlebards.com
“Carthic Airship” by Plate Mail Games from battlebards.com
“Restaurant” by Plate Mail Games from battlebards.com
“Skirmish Epic - Ecstasy of Battle” by Stefano Vita from battlebards.com
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