Ep. 12 - An Alchemical Anomaly: The Plunge into the Sewers
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Ep. 12
Follow the nasty-ass smell. Follow the nasty-ass smell.
Follow follow follow follow, Follow the nasty-ass smell.
They’re off to find the bad guys, the terrible bad guys of course.
*To the tune of “Follow the Yellow Brick Road”
Our heroes find themselves nearly overcome by the revolting smell that permeates throughout the sewer system. They use their detective skills to follow any signs of passage, hopeful to catch up to the perpetrators.
Along their not-so-glamorous journey, they find some squatters huddled around a garbage fire. Yes, let’s add burning trash smell to the already disgusting sewers. At first these squatters seem like friendly hobos, but they soon reveal themselves to be murder hobos with something up their tattered sleeves.
Join us in this episode of Dice Heist: a D&D 5e actual play podcast.
Be on the lookout for a new episode every Sunday and stay up-to-date by following us on Twitter @dice_heist. A special “thank you” to BattleBards.com for the background music and sound effects for our show and Nick Kocher for his song “Something For Now” used in our intro and outro.
Have any questions? Email us at diceheistpodcast@gmail.com.
Music/Sound Effects
“Something For Now” by Nick Kocher
“Skirmish Epic - Deadly Contest” by Rafael Hofstadter from battlebards.com
“Modern Daytime Docks” By Plate Mail Games from battlebards.com
“Draconic - Dragonkin Applauds” by Kyle McCarley from battlebards.com
“Sewers - Active Sewer” by Marco Imperatori from battlebards.com
“Skirmish Epic - Rise and Fight” by Justin Bell from battlebards.com
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