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İçerik Cesium, Patrick Cozzi, and Marc Petit tarafından sağlanmıştır. Bölümler, grafikler ve podcast açıklamaları dahil tüm podcast içeriği doğrudan Cesium, Patrick Cozzi, and Marc Petit veya podcast platform ortağı tarafından yüklenir ve sağlanır. Birinin telif hakkıyla korunan çalışmanızı izniniz olmadan kullandığını düşünüyorsanız burada https://tr.player.fm/legal özetlenen süreci takip edebilirsiniz.
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Blending Art and Tech: How Pixar CTO Steve May Pioneers Animation Tools and Aims to Standardize 3D for the Open Metaverse

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İçerik Cesium, Patrick Cozzi, and Marc Petit tarafından sağlanmıştır. Bölümler, grafikler ve podcast açıklamaları dahil tüm podcast içeriği doğrudan Cesium, Patrick Cozzi, and Marc Petit veya podcast platform ortağı tarafından yüklenir ve sağlanır. Birinin telif hakkıyla korunan çalışmanızı izniniz olmadan kullandığını düşünüyorsanız burada https://tr.player.fm/legal özetlenen süreci takip edebilirsiniz.

Pixar CTO Steve May has spent 25 years in animation and visual effects, pioneering tools behind classics like Monsters Inc., Finding Nemo, and Cars. In the 1990s, Pixar faced fundamental challenges in making 90-minute animated films. May helped develop new techniques like animated fur and realistic water. The pace of innovation was intense with unsolved problems.

Now May spearheads cutting-edge pipelines using Universal Scene Description (USD), an open standard he co-created. He chairs the new Alliance for OpenUSD to evolve USD into a formal international standard. The goal is making USD the "common currency" for exchanging 3D content in the metaverse.

May aims to fuse technology and art. At Pixar, he ensures engineers and animators work closely together. While productions drive most development, May carves out time for long-term R&D like USD. He values sharing ideas, citing Pixar's culture of research and publishing.

On AI, May is excited about "artist in the loop" tools that accelerate creativity rather than replace artists. He believes storytelling in VR/AR is still early but sees huge potential for Pixar's immersive stories. Real-time tools are critical so artists get instant feedback. May wants graphics programs to blend computer science and the arts, as creativity arises from their intersection.

====

Have any comments or questions?

Email the show Feedback@Buildingtheopenmetaverse.org Want more information?

Visit our website www.buildingtheopenmetaverse.org

And make sure you follow us on Linkedin for all of our show updates

https://www.linkedin.com/company/buildingtheopenmetaverse/

Have any comments or questions?

Email the show Feedback@Buildingtheopenmetaverse.org

Want more information?

Visit our website www.buildingtheopenmetaverse.org

And make sure you follow us on Linkedin for all of our show updates

https://www.linkedin.com/company/buildingtheopenmetaverse

Building the Open Metaverse is a podcast hosted by Patrick Cozzi (Cesium) and Marc Petit that invites a broad range of technical experts to share their insights on how the community is building the metaverse together.

#BuildingTheOpenMetaversePodcast #MetaversePodcast #Metaverse

  continue reading

80 bölüm

Artwork
iconPaylaş
 
Manage episode 378620641 series 3008728
İçerik Cesium, Patrick Cozzi, and Marc Petit tarafından sağlanmıştır. Bölümler, grafikler ve podcast açıklamaları dahil tüm podcast içeriği doğrudan Cesium, Patrick Cozzi, and Marc Petit veya podcast platform ortağı tarafından yüklenir ve sağlanır. Birinin telif hakkıyla korunan çalışmanızı izniniz olmadan kullandığını düşünüyorsanız burada https://tr.player.fm/legal özetlenen süreci takip edebilirsiniz.

Pixar CTO Steve May has spent 25 years in animation and visual effects, pioneering tools behind classics like Monsters Inc., Finding Nemo, and Cars. In the 1990s, Pixar faced fundamental challenges in making 90-minute animated films. May helped develop new techniques like animated fur and realistic water. The pace of innovation was intense with unsolved problems.

Now May spearheads cutting-edge pipelines using Universal Scene Description (USD), an open standard he co-created. He chairs the new Alliance for OpenUSD to evolve USD into a formal international standard. The goal is making USD the "common currency" for exchanging 3D content in the metaverse.

May aims to fuse technology and art. At Pixar, he ensures engineers and animators work closely together. While productions drive most development, May carves out time for long-term R&D like USD. He values sharing ideas, citing Pixar's culture of research and publishing.

On AI, May is excited about "artist in the loop" tools that accelerate creativity rather than replace artists. He believes storytelling in VR/AR is still early but sees huge potential for Pixar's immersive stories. Real-time tools are critical so artists get instant feedback. May wants graphics programs to blend computer science and the arts, as creativity arises from their intersection.

====

Have any comments or questions?

Email the show Feedback@Buildingtheopenmetaverse.org Want more information?

Visit our website www.buildingtheopenmetaverse.org

And make sure you follow us on Linkedin for all of our show updates

https://www.linkedin.com/company/buildingtheopenmetaverse/

Have any comments or questions?

Email the show Feedback@Buildingtheopenmetaverse.org

Want more information?

Visit our website www.buildingtheopenmetaverse.org

And make sure you follow us on Linkedin for all of our show updates

https://www.linkedin.com/company/buildingtheopenmetaverse

Building the Open Metaverse is a podcast hosted by Patrick Cozzi (Cesium) and Marc Petit that invites a broad range of technical experts to share their insights on how the community is building the metaverse together.

#BuildingTheOpenMetaversePodcast #MetaversePodcast #Metaverse

  continue reading

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