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How to Publish Games with a Grassroots Approach | Joe Bragg
Arşivlenmiş dizi ("Etkin olmayan yayın" status)
When? This feed was archived on May 31, 2024 22:47 (). Last successful fetch was on April 13, 2024 06:11 ()
Why? Etkin olmayan yayın status. Sunucularımız bir süredir geçerli bir podcast beslemesi alamadı
What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.
Manage episode 386640130 series 3520865
In this episode, Joe Bragg, founder of the indie publishing company Meek Heroes Gaming, discusses the grassroots approach he’s taking to building his publishing company. We chat about why this approach makes sense for a lot of people, the pros and cons of not using crowdfunding, how to build a community from the ground up, and a whole lot more.
I also dive into the slightly different approach my own publishing company is planning to take in 2024, so hopefully this episode gives you lots to think about if you’re interested in publishing games.
The post How to Publish Games with a Grassroots Approach | Joe Bragg appeared first on Board Game Design Lab.
487 bölüm
Arşivlenmiş dizi ("Etkin olmayan yayın" status)
When? This feed was archived on May 31, 2024 22:47 (). Last successful fetch was on April 13, 2024 06:11 ()
Why? Etkin olmayan yayın status. Sunucularımız bir süredir geçerli bir podcast beslemesi alamadı
What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.
Manage episode 386640130 series 3520865
In this episode, Joe Bragg, founder of the indie publishing company Meek Heroes Gaming, discusses the grassroots approach he’s taking to building his publishing company. We chat about why this approach makes sense for a lot of people, the pros and cons of not using crowdfunding, how to build a community from the ground up, and a whole lot more.
I also dive into the slightly different approach my own publishing company is planning to take in 2024, so hopefully this episode gives you lots to think about if you’re interested in publishing games.
The post How to Publish Games with a Grassroots Approach | Joe Bragg appeared first on Board Game Design Lab.
487 bölüm
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