Candid conversations with game creators that dive deep into the art, craft, and process of making games.
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139: Sticking to Your Systems with Animal Well
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2:00:10
We're joined by Animal Well's sole developer Billy Basso and his business partner Dan Adelman to discuss their genre-defying/defining, steeped-in-secrets hit. Plus special guest co-host Adam Conover (Adam Ruins Everything), as we dig deep into the game's slow-burn development, the iteration of its manifold gameplay (and other) layers, and the delic…
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Into the Depths: Slice & Dice - Part 1
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1:44:33
In the first installment of our Slice & Dice deep-dive miniseries, the crew head Into the Depths with the “yahtzee roguelike” that's shown up on our GOTY list for two years running. We're joined by interactive artist/developer Darius Kazemi to help introduce the game and share beginner tips from our (significant) playtime, and get into its unique c…
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138: Getting Goofy with Listener Letters
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1:31:45
Left to our own devices without a guest, we get a little goofy - thankfully our listener letters overfloweth, so we dive into a few of them. Thanks, listeners! Show Notes: Jupiter Sunrise Dinner with the Band GeoGuesser World Cup 2023 Knytt Seiklus Daniels: Why We Tell The Stories We Tell Pale Fire
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137: Reflecting (and More) on GDC 2024
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1:33:19
Four of ours hosts went to the 2024 Game Developers Conference, and we lived to share anecdotes, interesting games we saw, and the highlights (and injuries) of our week! Also, Rob chases down a handful of other lovely devs to tell us the best/hardest things about making games right now. Show Notes: Arranger: A Role-Puzzling Adventure Experimental G…
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136: Going in Blind with Balatro
1:25:48
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1:25:48
We're joined by LocalThunk, solo creator of the hypnotic deckbuilder Balatro. We discuss flauting the fashion of a genre and going into development blind, the benefits of balacing by feel, and why Balatro shouldn't exist. Show Notes: Balatro LocalThunk Big two Luck Be a Landlord Slice & Dice Slay the Spire Risk of Rain 2…
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135: Harnessing the Algorithm with Eric Chahi
1:26:00
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1:26:00
We're joined by renowned designer Eric Chahi (Another World, From Dust) to discuss his singularly surreal VR adventure Paper Beast. We discuss building a living ecosystem born from constraints, how the craft has changed over the decades, and the indecency of technology. Show Notes: Eric Chahi Paper Beast Another World From Dust Heart of Darkness St…
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134: Striving for Imperfection with Jon Ingold (A Highland Song)
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1:35:32
We're joined by Jon Ingold, co-founder of Inkle Studios (80 Days, Heaven's Vault) to discuss A Highland Song - a wild adventure through the Scottish Highlands. We chat about creating narrative-driven games without a critical path, allowing players to fail forward, and the origins of Inkle's beloved narrative scripting language, ink. Show Notes: Jon…
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133: Celebrating Our 5th Anniversary!
1:27:58
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1:27:58
We (belatedly) celebrate the 5th anniversary of our show with a sprawling, silly, reflective episode with a full house of hosts! Thanks for listening to us for all this time. <3 Show Notes: Bob Mould Heat: Pedal to the Metal Everest Pipkin's The Poppy Grower Learning Moonring with Zach A Link to the Past Redux Paper Beast Late Show 3-Legged Race: V…
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132: Welcoming Rob!
1:17:59
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1:17:59
We welcome Rob Dubbin (he/they) as a permanent member of the host pool! We discuss his journey from Late Night into making games, applicable lessons learned in the writers' room, and the importance of making your own shot. Show Notes: Rob Dubbin NYU Game Center Babycastles Wonderville Game Studies Study Buddies I Am America (And So Can You!) Earl G…
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131: Using All of Your Tools with Kevin Poupard (Jusant)
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1:42:01
We're joined by Kevin Poupard, co-creative director of the beautiful, meditative climbing game Jusant. We discuss the pains and gains of physics, trying something new as a studio, and anthropomorphizing mountains. Plus special guest co-host Mark Brown of Game Maker's Toolkit! Thanks Mark! Show Notes: Jusant GMTK - How Jusant Makes Rock-Climbing Mor…
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130: Games of the Year 2023
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2:54:03
We sit down with our newest co-host, writer/developer Rob Dubbin, to each count down our Top 5 games of 2023, alongside picks from previous show guests and our listeners. Happy New Year! Our GOTY picks (SPOILERS): Zach: Super Locomotive Kirby's Dream Land 2 The F Train Simulator Playing Wii-U with a kid Yamaha TENORI-ON Sarah: Betrayal at Club Low …
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129: Reinforcing Worldbuilding through Gameplay with Spoils
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1:29:24
Daria Radu, Ben Wilson, and our very own Douglas Wilson join us to discuss their trick-taking card game Spoils, featured as an optional game within story-driven adventure game Saltsea Chronicles. We discuss the genesis of the game, drawing inspiration from worldbuilding, trick-taking as a mechanic, the programming of the AI systems, and more. Show …
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128: "Yes, And"-ing Your Design with Albert Birney and Gabriel Koenig (Tux and Fanny)
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1:29:06
The creators of Tux and Fanny - Albery Birney and Gabriel Koenig - stop by to discuss their existential and hilarious adventure game Tux and Fanny. We discuss collaboration as improv comedy, the benefit of working with people from outside of games, and creating a Saturday morning cartoon from another world. Show Notes: Tux and Fanny (game) Tux and …
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127: Plotting a Course with Hannah Nicklin and Harry Josephine Giles (Saltsea Chronicles)
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1:23:14
We're joined by creative director Hannah Nicklin and writer Harry Josephine Giles to discuss Die Gute Fabrik's beautiful new story-driven adventure, Saltsea Chronicles. We dig into the world-building and construction of the playable ensemble cast, the writer's room that pulled it off, and building out design process as design. Show Notes: Saltsea C…
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126: Building Your Own Platform with Zach Gage (Puzzmo)
1:33:11
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1:33:11
We talk to our very own Zach Gage about his brand new games website, Puzzmo. We talk about player curiosity, newspaper games, Crosswords, and more. Show Notes: Episode 37: Designing Around Language with Zach Gage Puzzmo manifesto AVCX How Hard Could It Be? (crossword puzzle by Rob Dubbin)
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125: Exploring Your Own Landscape with Mars First Logistics
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1:14:18
Ian MacLarty and Kalonica Quigley join us to discuss their open world physics simulation game, Mars First Logistics. We talk about the tech art behind the game's visual style, the procedurally generated landscape, the humor of the gameplay, and more. Show Notes: Mars First Logistics Catacombs of Solaris Apartment Red Desert Render Out of Bounds: Ex…
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124: Thinking Inside the Box with Patrick Traynor (Patrick's Parabox)
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1:03:38
We're joined by Patrick Traynor, creator of Patrick's Parabox, a mind-bending recursive puzzle game about boxes within boxes. We discuss following your gut to what a game wants to be, being part of the puzzle design community, and our core philosophies behind puzzle design. Show Notes: Patrick's Parabox Patrick Traynor Linelith I Wanna Be the Guy F…
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123: (Rerun) Maximizing Minimalism with Disc Room
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1:39:58
We're taking a small summer break, so please enjoy one of our favorite episodes from 2020 with a new introduction from Doug! The ENTIRE all-star Disc Room team - Kitty Calis, JW Nijman, Doseone, and Terri Vellmann - stop by for a rowdy disc-ussion on their new arcade sci-fi avoid-em-up. We chat about making the Margherita pizza of games, nailing th…
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122: Finding Decency in Reality with Gilles De Coster (De Mol)
2:27:55
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2:27:55
We're honored to be joined by Gilles De Coster, host of our favorite Belgian reality TV game show - De Mol - to talk about the process, inspirations, and execution of the sublime game design behind its thrilling, subversive challenges. We spend the first hour giving all the context you'll need to follow along, before diving into the interview. This…
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121: Developing Your Taste with Abhi (Venba)
1:05:33
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1:05:33
We're joined by Abhi to discuss Venba - Visai Games' short narrative cooking game about family, love, and loss. We discuss uniting narrative and gameplay, making a very personal game in a commercial industry, and creating a cooking experience with its own distinct flavor. Show Notes: Abhi Venba Papers, Please Assemble with Care Idli Exit/Corners Wh…
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120: Making a Case for Intuition with Andrejs Kļaviņš (The Case of the Golden Idol)
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1:29:19
We're joined by Color Gray Games' Andrejs Kļaviņš to discuss their deeply rewarding detective game The Case of the Golden Idol. We discuss building on the game's cross-media inspirations, finding the 'aha!' moments in playtesting, and trusting yourself to trust your players. Show Notes: The Case of the Golden Idol Color Gray Games Andrejs Kļaviņš R…
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119: Collaborating in Character with Ashly Burch and Guerrilla Games (Horizon)
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1:28:39
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1:28:39
We're joined by actor Ashly Burch and Guerilla Games' Ben McCaw and Jochen Willemsen to deconstruct their deeply collaborative work on the Horizon game franchise - building the character of Aloy, the role of performance capture, and carving out nuance and evolution in a blockbuster series. Show Notes: Horizon Forbidden West Horizon series Ashly Bur…
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118: Exploring Your Curiosity with Rita Orlov (PostCurious)
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1:12:59
We're joined by Rita Orlov to discuss her PostCurious catalog of captivating narrative tabletop puzzle games, including her journey from physical and fine art into games, why designers love bouldering, and trusting players to summit her puzzles. Show Notes: Rita Orlov PostCurious The Emerald Flame Threads of Fate KickStarter Lauren Bello Rita’s fur…
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117: Answering Your Questions without a Guest (June 2023 Edition)
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1:33:59
Four of our hosts get a little loopy answering questions submitted by our listeners, from how we all met, to our favorite game controllers, to the importance of mechanics vs vibes. We plan to do more of these episides once in a while, so let us know what you think and send us your most burning, random questions! Show Notes: Andean Abyss Zach's drea…
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116: Finding Hope in Loss with Red Hook Studios (Darkest Dungeon II)
1:19:35
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1:19:35
We're joined by co-founders Tyler Sigman and Chris Bourassa to discuss Red Hook Studios' new roguelike road trip of the damned, Darkest Dungeon II. We explore heroism by contrast, the delicate stakes of making an unforgiving game more forgiving, and fostering the will to get back up again when the road gets tough. Show Notes: Red Hook Studios Darke…
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