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Wherein we discuss FARCRY 6 with one of its lead designers Dominic Laforge! We dig into game theory and the interplay between video game world design and table top role playing games. Also how your hero is only as interesting as your villain, how Dm and player skills turn into career skills, and how the players actions and experiences help to shape…
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In this episode of BQE we have an awesome talk with REAL LIFE MULTICLASSER and our local Twenty Sided Store owner, Lauren Bilanko, about making your TTRPG's accessible, nerding out, wrangling DM’s, gaming in the 20th century, and how the ghost of Gary Gygax moves and inspires us all.Bang Interrobang tarafından oluşturuldu
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This episode our guest is THE WALKING DEAD's Chief Content Officer and Executive Producer Scott Gimple! CERTAIN RUMORS ARE CONFIRMED! And other gems discussed! Among them: myth-making as world-building, how to rage quit in DnD, gaming furniture that taunts us, comics as a gateway drug, and the rarest commodity of all: the time to play in a busy sch…
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We talk with Dramaturg / Artistic Producer (and occasional tiefling) Jesse Alick about dramatic player characters, Star Trek’s Kobayashi Maru, impossible choices, hurtling asteroids, and Prof X’s alignment. We also maybe possibly get carried away with the sound effects board.Bang Interrobang tarafından oluşturuldu
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