Game On: How the Games Institute Uses Podcasting to Expand Research & Diversity
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The intersection of gaming technologies with educational and social initiatives.
Neil and Jen welcome Dr. Emma Vossen from the University of Waterloo's Games Institute on this episode of the Continuing Studies podcast. Dr. Vossen shares insights into her role as the Knowledge Mobilization and Research Impact Officer, detailing the interdisciplinary work of the Games Institute and its innovative approach to gaming research. They discuss the power of podcasting as a tool for knowledge mobilization, diversity, equity, and inclusion in gaming, and the intersection of gaming technologies with educational and social initiatives. Additionally, the episode explores the evolution of storytelling through audio and the importance of making complex academic research accessible to a broader audience.
Episode Links:
- Emma Vossen: Website
- Emma Vossen: LinkedIn
- Games Institute Profile: Emma Vossen
- The Games Institute Podcast
- First Person Scholar Podcast
- Podcasting 2.0
- Apps That Support Podcasting 2.0 Features: Podcasting 2.0 Apps
Connect with Us
- Share Feedback & Ask Questions: hello@continuingstudiespodcast.com
- Learn More: Continuing Studies Podcast
- Follow: Continuing Studies LinkedIn Page
- Join LinkedIn Group: https://www.linkedin.com/groups/14115712/
- Connect w/ Jen: LinkedIn or jpodcreations@gmail.com
- Connect w/ Neil: LinkedIn or neil@podiumpodcastco.com
- Twitter: @namcphedran / @podiumpodcastco
- Youtube
- HigherEdPods
Chapters:
(00:00:00) Introduction
Neil and Jen introduce guest Dr. Emma Vossen, producer of the Game Institute podcast.
(00:02:15) Knowledge Mobilization Role
Dr. Emma Vossen introduces herself and her role at the Games Institute, University of Waterloo.
(00:03:00) The Games Institute
The foundation, purpose, and interdisciplinary nature of the Games Institute.
(00:04:50) The Games Institute Podcast
History of the Games Institute podcast, and its role in knowledge mobilization and research communication.
(00:07:02) Audience and Impact
The target audience for the GI podcast and its relevance to both academics and the public.
(00:07:49) Diversity, Equity, and Inclusion in Gaming
The representation of diversity in games and the research conducted at the Games Institute on this topic.
(00:10:19) The Digital Oral Histories of Reconciliation Project
DOHR, a VR project aimed at educating students using digital oral histories.
(00:13:25) Podcastings Unique Role in Academia
Translating academic research into accessible formats for broader audiences through podcasts.
(00:20:40) Podcasting 2.0: Person Tag
An overview of the Person Tag, allowing podcasts to recognize contributors and enhance discoverability.
(00:26:15) First Experiences with Games
First gaming experiences, highlighting the personal connection to gaming culture.
(00:27:36) First Person Scholar Podcast
The First Person Scholar podcast, focusing on panel discussions and specific gaming topics.
(00:30:51) Knowledge Mobilization and Research Communication
How podcasting serves as an effective medium for knowledge mobilization in academia.
(00:35:52) Conclusion
- (00:00) - Introduction
- (02:15) - Knowledge Mobilization Role
- (03:00) - The Games Institute
- (04:50) - The Games Institute Podcast
- (07:02) - Audience and Impact
- (07:49) - Diversity, Equity, and Inclusion in Gaming
- (10:19) - The Digital Oral Histories of Reconciliation Project
- (13:25) - Podcastings Unique Role in Academia
- (20:40) - Podcasting 2.0: Person Tag
- (26:15) - First Experiences with Games
- (27:36) - First Person Scholar Podcast
- (30:51) - Knowledge Mobilization and Research Communication
- (35:52) - Conclusion
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