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İçerik Nicholas Marcus tarafından sağlanmıştır. Bölümler, grafikler ve podcast açıklamaları dahil tüm podcast içeriği doğrudan Nicholas Marcus veya podcast platform ortağı tarafından yüklenir ve sağlanır. Birinin telif hakkıyla korunan çalışmanızı izniniz olmadan kullandığını düşünüyorsanız burada https://tr.player.fm/legal özetlenen süreci takip edebilirsiniz.
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Jason Graves

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Manage episode 423940174 series 2827045
İçerik Nicholas Marcus tarafından sağlanmıştır. Bölümler, grafikler ve podcast açıklamaları dahil tüm podcast içeriği doğrudan Nicholas Marcus veya podcast platform ortağı tarafından yüklenir ve sağlanır. Birinin telif hakkıyla korunan çalışmanızı izniniz olmadan kullandığını düşünüyorsanız burada https://tr.player.fm/legal özetlenen süreci takip edebilirsiniz.

On the latest episode, I'm joined by Jason Graves! Jason is best known for a number of different video game scores, such as the Dead Space games, Tomb Raider, Far Cry Primal, and Moss 1 and 2, so it's no surprise that we spend much of our conversation talking about his latest game scores: Still Wakes the Deep and No Rest for the Wicked. They're two very different games, in terms of genre, style, gameplay, and more, and so Jason's scores are equally unique. We probably spend the most time talking about the former game's score, which is a combination of a string quarter, woodwinds, a bass synth, and a roughly two foot tall sculpture - it may seem weird, but I promise that it sounds good. Along the way, we cover things like his journey through scoring, how he works with game writers to understand concepts and plot points before they're rendered in-game, and differences (perceived and real) between scoring for film and video games.

Still Wakes the Deep (the game and the score) releases on June 18, while No Rest for the Wicked is currently in early access with Jason's score forthcoming. You can also find many of Jason's other scores physically or on all major platforms. Find out more about Jason on his website.

  continue reading

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Artwork

Jason Graves

The Film Scorer

11 subscribers

published

iconPaylaş
 
Manage episode 423940174 series 2827045
İçerik Nicholas Marcus tarafından sağlanmıştır. Bölümler, grafikler ve podcast açıklamaları dahil tüm podcast içeriği doğrudan Nicholas Marcus veya podcast platform ortağı tarafından yüklenir ve sağlanır. Birinin telif hakkıyla korunan çalışmanızı izniniz olmadan kullandığını düşünüyorsanız burada https://tr.player.fm/legal özetlenen süreci takip edebilirsiniz.

On the latest episode, I'm joined by Jason Graves! Jason is best known for a number of different video game scores, such as the Dead Space games, Tomb Raider, Far Cry Primal, and Moss 1 and 2, so it's no surprise that we spend much of our conversation talking about his latest game scores: Still Wakes the Deep and No Rest for the Wicked. They're two very different games, in terms of genre, style, gameplay, and more, and so Jason's scores are equally unique. We probably spend the most time talking about the former game's score, which is a combination of a string quarter, woodwinds, a bass synth, and a roughly two foot tall sculpture - it may seem weird, but I promise that it sounds good. Along the way, we cover things like his journey through scoring, how he works with game writers to understand concepts and plot points before they're rendered in-game, and differences (perceived and real) between scoring for film and video games.

Still Wakes the Deep (the game and the score) releases on June 18, while No Rest for the Wicked is currently in early access with Jason's score forthcoming. You can also find many of Jason's other scores physically or on all major platforms. Find out more about Jason on his website.

  continue reading

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Player FM şu anda sizin için internetteki yüksek kalitedeki podcast'leri arıyor. En iyi podcast uygulaması ve Android, iPhone ve internet üzerinde çalışıyor. Aboneliklerinizi cihazlar arasında eş zamanlamak için üye olun.

 

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