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İçerik Mark DeLucas and Brooklyn Institute for Social Research tarafından sağlanmıştır. Bölümler, grafikler ve podcast açıklamaları dahil tüm podcast içeriği doğrudan Mark DeLucas and Brooklyn Institute for Social Research veya podcast platform ortağı tarafından yüklenir ve sağlanır. Birinin telif hakkıyla korunan çalışmanızı izniniz olmadan kullandığını düşünüyorsanız burada https://tr.player.fm/legal özetlenen süreci takip edebilirsiniz.
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(Pop) Cultural Marxism, Episode 7: The Legend of Zelda: Tears of the Kingdom — Baroque Beauty and Playing Mourning

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İçerik Mark DeLucas and Brooklyn Institute for Social Research tarafından sağlanmıştır. Bölümler, grafikler ve podcast açıklamaları dahil tüm podcast içeriği doğrudan Mark DeLucas and Brooklyn Institute for Social Research veya podcast platform ortağı tarafından yüklenir ve sağlanır. Birinin telif hakkıyla korunan çalışmanızı izniniz olmadan kullandığını düşünüyorsanız burada https://tr.player.fm/legal özetlenen süreci takip edebilirsiniz.

After a brief hiatus, Ajay and Isi are back with another episode of (Pop) Cultural Marxism! In episode 7, they sojourn amidst the splendid ruins of Hyrule in The Legend of Zelda: Tears of the Kingdom, the much celebrated 2023 game from Nintendo's EPD development group, directed and produced by Hidemaro Fujibayashi and Eiji Aonuma. Before delving into the series’ past and present iterations, the two spend some time catching up on what’s new at the movies—including the expected summer blockbusters, relative degrees of quackery, and other matters. Then it’s on to Nintendo and its quasi-mercantilist business model, the awe-inspiring complexity of the latest entry in the Zelda franchise, leading to excurses on Situationist psychogeography, flânerie, combinatorial aesthetics, architectural reasoning and silent film techniques. Taking up Tears of the Kingdom as a kind of Trauerspiel in the Benjaminian sense, they explore the dialectical tension between humor and mourning, diegetic and critical knowledge formation, comparative religion, and the beauty of works that are incomparably more than the sum (or multiplication) of their parts. Stay tuned for answers to burning listener questions on the game’s environmental (or extractivist) dimensions—with reference to Miyazaki’s Princess Mononoke—and the (fairly incomprehensible) class structure of Hyrule.

  continue reading

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iconPaylaş
 
Manage episode 409436944 series 3560963
İçerik Mark DeLucas and Brooklyn Institute for Social Research tarafından sağlanmıştır. Bölümler, grafikler ve podcast açıklamaları dahil tüm podcast içeriği doğrudan Mark DeLucas and Brooklyn Institute for Social Research veya podcast platform ortağı tarafından yüklenir ve sağlanır. Birinin telif hakkıyla korunan çalışmanızı izniniz olmadan kullandığını düşünüyorsanız burada https://tr.player.fm/legal özetlenen süreci takip edebilirsiniz.

After a brief hiatus, Ajay and Isi are back with another episode of (Pop) Cultural Marxism! In episode 7, they sojourn amidst the splendid ruins of Hyrule in The Legend of Zelda: Tears of the Kingdom, the much celebrated 2023 game from Nintendo's EPD development group, directed and produced by Hidemaro Fujibayashi and Eiji Aonuma. Before delving into the series’ past and present iterations, the two spend some time catching up on what’s new at the movies—including the expected summer blockbusters, relative degrees of quackery, and other matters. Then it’s on to Nintendo and its quasi-mercantilist business model, the awe-inspiring complexity of the latest entry in the Zelda franchise, leading to excurses on Situationist psychogeography, flânerie, combinatorial aesthetics, architectural reasoning and silent film techniques. Taking up Tears of the Kingdom as a kind of Trauerspiel in the Benjaminian sense, they explore the dialectical tension between humor and mourning, diegetic and critical knowledge formation, comparative religion, and the beauty of works that are incomparably more than the sum (or multiplication) of their parts. Stay tuned for answers to burning listener questions on the game’s environmental (or extractivist) dimensions—with reference to Miyazaki’s Princess Mononoke—and the (fairly incomprehensible) class structure of Hyrule.

  continue reading

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