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Ken and Roberta Williams created Sierra On-Line in 1979 with their first graphical adventure game for the Apple II compute "Mystery House". From these humble beginnings the world opened up for them and with games such as Police Quest, Space Quest, Leisure Suit Larry and Kings Quest, Sierra rocketed to the top of the charts and became one of the big…
 
Game developers don't come much more legendary than Brenda and John Romero. From Wizardry to Doom, Commander Keen to Quake, between them they have over 80 years of experience in the video game industry. Today they share their memories of what attracted them to it, how they got their first break and a whole lot more. Pour yourself a cuppa and enjoy …
 
Richard Kay is a founder of Software Creations, one of the most innovative British game studios of the '80s and '90s. Famous for conversions such as Bubble Bobble and Bionic Commando from Taito, Capcom and other big name arcade machine creators of the era Richard and his team created the games others said weren't possible. Early success forged a pa…
 
Trip Hawkins is a video game pioneer whose experience dates back to the very birth of the industry. An employee of Apple Computers reporting to Steve Jobs with a big idea for the video games industry, but not until the time was right to strike. And when he did he created one of the most valuable and well recognised game publishers on the planet. In…
 
Mark Ferrari shares his life as an artist, an author and so much more in our Tea Break today. A fascinating tale from the inside of Lucasfilm Games. Marks Website: https://markferrari.com ● Subscribe Please take a moment to subscribe to the channel http://www.youtube.com/user/rmcretro?sub_confirmation=1 🏆 Support RMC Time is the most valuable thing…
 
David Pleasance shares his story of the fall of Commodore from his position on the inside of the company, soon to be published in his new book "From Vultures to Vampires". https://www.kickstarter.com/projects/469255657/from-vultures-to-vampires David's first book 'Commodore the Inside Story' is available here: https://downtimepublishing.com/collect…
 
Lee Jackson is responsible for the theme tune to Duke Nukem 3D as well as many more video game music greats. Today he tells us of his unusual route into the industry. Sometimes, perseverance pays off! ● Support RMC Time is the most valuable thing we have. Patrons create a reliable monthly income that allows me the time to dedicate creating content.…
 
Sam Battle shot to fame when he launched his YouTube channel in 2016 with creations such as the Furby Organ and flame throwing synth. It propelled his music and his personality into the spotlight and now allows him to tour the world making music with his mad creations. Today we chat with him about life on the channel Look Mum No Computer. ● Support…
 
Today Aaron Fothergill shares his history with us including creating games on the Amiga and Atari range of computers, how he broke into the industry, and where those experiences in the early days took him today. Grab a cuppa it's time for a teabreak! ● Support RMC Time is the most valuable thing we have. Patrons create a reliable monthly income tha…
 
Richard Garriott is the man behind the legendary RPG series, Ultima. His part in the industry goes all the way back to 1979 with his first title Akalabeth. He went on to found Origin Systems with his brother Robert which gave us such titles as Wing Commander and System Shock. Today we learn about Richards history and his contribution to the video g…
 
Eben Upton of the Raspberry Pi Foundation (https://www.raspberrypi.org/) joins us today to tell us about the story of the Pi. From inception to launch and beyond. Grab a cuppa, it's time for a tea break. ● Support RMC Time is the most valuable thing we have. Patrons create a reliable monthly income that allows me the time to dedicate creating conte…
 
Hail to the King baby! Jon St. John is a professional voice actor who is best known in our circles as the voice of Duke Nukem. Today we learn about how he got the job and the impact of "being Duke" on his life. ● Support RMC Time is the most valuable thing we have. Patrons create a reliable monthly income that allows me the time to dedicate creatin…
 
Steve Furber was the Principal Engineer on the BBC Micro computer as well as the ARM processor. Landmarks in computer history as well as a collosus in present day technology thanks to the adoption of ARM in most mobile devices. Today we have the pleasure of learning a little more about his contribution to technology. ● Support RMC Time is the most …
 
Today we chat with the team lead of SCUMMVM, a wonderful bit of sofware designed to preserve adventure games, recreating the engines and enhancing the games we love with patches, bug fixes and improvements to make them playable on modern platforms. ● Support RMC Time is the most valuable thing we have. Patrons create a reliable monthly income that …
 
Tony Warriner is one of the Co-Founders of Revolution Software, the team behind Beneath a Steel Sky, Lure of the Temptress and the Broken Sword series among many more AAA games. Today Tony shares with us is memories of getting into game development and making the games we loved. ● Support RMC Time is the most valuable thing we have. Patrons create …
 
● Description The Commodore Amiga was such a popular machine here in the UK and across Europe, but it always struck me as odd that in the USA, the home of Commodore, it was little more than a footnote in computer history. I've decided to ask some dedicated American Amiga owners for their perspective on the machine as underground Amiga owners back i…
 
H0ffman treats us to a mix of his music created on the Amiga and mixed on two Amiga 600's live in The Cave. If you'd like to see an interview with Ian and the set on video you can find it here: https://www.youtube.com/watch?v=zVF-GbGHxA8 ● Support RMC on Patreon: https://www.patreon.com/RetroManCave ● Treat me to a Coffee with Ko-Fi: http://ko-fi.c…
 
Rob Hubbard is a giant in the world of video games and his music enhanced and at times surpassed the quality of the games themselves. Today we learn about his wizardry with the C64's SID chip as well as what he went on to do in the '90s which is less spoken about but just as interesting. ● Support RMC on Patreon: https://www.patreon.com/RetroManCav…
 
We're live today at Blackpool Play Expo where I was asked to host a Q&A with the legendary composer Tim Follin. We hear about his life history and enjoy some audience participation at the event. ● Support RMC on Patreon: https://www.patreon.com/RetroManCave ● Treat me to a Coffee with Ko-Fi: http://ko-fi.com/retromancave ● Leave a tip on Paypal: ht…
 
It should have killed Elite to become the greatest computer space game of all time, so what happened? The largely unknown "Karma" is an unreleased game by Periscope Software Ltd. Today we talk to one of the developers to find out what it was, why it wasn't released, and what became of it. ● Support RMC on Patreon: https://www.patreon.com/RetroManCa…
 
The Sega Hotline was the place to go for help on your favourite Sega Master System or Mega Drive games. If you were in Australia and you called it then you probably spoke to this man. Tim shares his memories of his five years working there. ● Support RMC on Patreon: https://www.patreon.com/RetroManCave ● Treat me to a Coffee with Ko-Fi: http://ko-f…
 
Today we take tea with a modern developer, Robin Jubber, who tells us all about the Vectrix console and his new game Player2. ● Support RMC on Patreon: https://www.patreon.com/RetroManCave ● Treat me to a Coffee with Ko-Fi: http://ko-fi.com/retromancave ● Leave a tip on Paypal: https://paypal.me/RetroManCave ● Cave Links YouTube - https://youtube.c…
 
Paul Owens was the first developer in the Ocean Software stable having started out at Spectrum Games, the company which would become Ocean. He created such titles as Daley Thompson's Decathlon and Short Circuit on the ZX Spectrum while creating the development tools needed to streamline a relentless release schedule, all of which he shares with us …
 
David Fox was employee number 3 at the newly formed Lucas Arts, a game company that rose to the top as one of the greatest of all time. David shares his memories of the company, his work and the famous Skywalker Ranch. ● Support RMC on Patreon: https://www.patreon.com/RetroManCave ● Treat me to a Coffee with Ko-Fi: http://ko-fi.com/retromancave ● L…
 
If lightening ever struck twice in the games industry then it was Mike Dailly who was hit, with both Lemmings and Grand Theft Auto to his name he helped to drive two of the biggest selling franchises of the '90s and beyond. Today we get to hear about the early days of DMA Design and how he got into the industry. ●RID can be enjoyed in the following…
 
Chris Abbott is turning our favourite C64 tunes into full blown epics with a symphony orchestra. Today he tells us all about the 8 Bit Symphony, Rob Hubbard and the journey taken so far to make these glorious renditions a reality. ● Support RMC on Patreon: https://www.patreon.com/RetroManCave ● Treat me to a Coffee with Ko-Fi: http://ko-fi.com/retr…
 
And now, a musical interlude. This bonus episode is by request of the viewers of RetroManCave on YouTube. It's a mix I've put together of tracks which have appeared in RMC videos, with a sprinkling of computer history and futurology. I hope you enjoy it! [All music is used with the express permission of the rights holder] Neil - RMC ● Support RMC o…
 
After some controversy on the channel recently I am pleased to present the real Echo from LSD. The man behind the huge tune that accomponied the Jesus on E's Amiga demo. Today we hear more about that demo, the man behind the music and what he went on to do with his life. ● Support RMC on Patreon: https://www.patreon.com/RetroManCave ● Treat me to a…
 
Francois Lionet unlocked the potential of the Atari ST and the Commodore Amiga with his products STOS and AMOS, as well as creating the visual games creation tool Klik and Play and so much more. Today we get to chat to him and hear about the return of AMOS with AMOS 2. ● Support RMC on Patreon: https://www.patreon.com/RetroManCave ● Treat me to a C…
 
Bill Volk is the man behind Return to Zork and the first ever CD based title on a home computer The Manhole. A man with a long and illustrious career talks us through his highs and lows in the industry as well as his current project. ● Support RMC on Patreon: https://www.patreon.com/RetroManCave ● Treat me to a Coffee with Ko-Fi: http://ko-fi.com/r…
 
Stoo Cambridge is a graphic designer who worked at Sensible Software at the height of its success. Producing pixel art for games such as Sensible Soccer, Cannon Fodder and....Sim Brick....Stoo gives us an insight into his beloved Commodore Amiga 1000 and the software he used as well as life at Sensi. ● Support RMC on Patreon: https://www.patreon.co…
 
George "The Fatman" Sanger is a musician who has worked on such games as 7th Guest, Wing Commander, Ultima Savage Empire and more. Making video game music since 1983 he gives us an insight into the very early days of making video games and how music contributed to their development. ● Support RMC on Patreon: https://www.patreon.com/RetroManCave ● T…
 
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