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In every episode of The Art of World Building podcast, host Randy Ellefson discusses how authors, screenwriters, game designers, gamers, and hobbyists can do world building better, faster, and have more fun doing it. Popular topics include creating gods, species, animals, plants, races, monsters, undead, continents, settlements, kingdoms, star systems, time, history, cultures, magic systems, religions, the supernatural, naming everything, and travel estimates for land, sea, and space.
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Explore how and when to create animals. Consider the purpose your animals will serve for you as a creator or for your characters in their lives, including products, food, decoration, symbols, and medicinal uses. Learn how animals are classified to better organize your inventions, determine what to create, and have a balanced portfolio. Finally, lea…
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Explore how and when to create plants. Consider the purpose your plants will serve for you as a creator or for your characters in their lives, including products, food, decoration, symbols, and medicinal uses. Learn how plants are classified to better organize your inventions, determine what to create, and have a balanced portfolio. Finally, learn …
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Explore how and when to create monsters. Learn the differences between monsters and animals, and monsters and species. Use habitat to make them more compelling. Figure out how their origins can make them memorable, whether they were created by accident, on purpose, or by evolution. Finally, determine their motivation because even monsters want some…
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Explore how to create world heroes, villains, martyrs, and more. This includes determining why they're famous, what kinds of weapons, armors, ships, steeds, or other items they have, considerations for when they're dead OR alive, what made them famous, their relationships with family, and how all of this can make them more memorable if done right…
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Continue learning how to create species and races, including how gods can influence them, how characteristics like morale, charisma, intelligence, wisdom, dexterity, agility, and more can create more depth, and their relationship with other species and world view. Conclude with where to start!Randy Ellefson tarafından oluşturuldu
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Continue learning how to create species and races, including overall attitude and disposition, what some call "alignment." Is good vs. evil a viable approach or too restrictive? How else can get this across? With their appearance, do we want them able to masquerade as each other or not? What do their physical features say about them? Learn the pros…
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Explore how to create species and races, when to use which term, and how to structure your species and races intelligently. We also look at whether world builders need to invent them at all; the answer may be different for science fiction vs. fantasy. Finally, we look at the minimum and maximum that can be done when inventing one and how to balance…
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Explore how to create gods, including whether they are good, evil, or neutral, and different ways to identify them, from symbols to nicknames and patronage. Do your gods interact with the world and under what restrictions? What have they created and has anything unexpected happened with? Finally, we discuss how to get started inventing deities.…
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Explore how to create gods, including whether they are good, evil, or neutral, and different ways to identify them, from symbols to nicknames and patronage. Do your gods interact with the world and under what restrictions? What have they created and has anything unexpected happened with? Finally, we discuss how to get started inventing deities…
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Explore how many worlds you should create over the course of your career. Is it better to build a world for each project or one world for all stories? You could end up building 20 worlds, which is a lot of work. When is it better to just create one world and keep reusing it? What are the pros and cons of each approach?…
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Learn the vision for The Art of World Building Podcast and what you can expect from the series and each episode. Host Randy Ellefson will also be introducing himself and briefly talking about his thirty years of world building experience. Some caveats and definitions are also covered. This is a good primer that no listener should skip.…
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