short musings on designing User Interface for AAA games.
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Real issues. Real Solutions. Wicked raw.
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Therapy Session
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My 90 year old mother does not have the COVID.
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M!T Building 58 the Diving Board
15:54
15:54
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15:54
Non-disclosure Agreement. The diving board.
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Perspectives from a local: this went a different way.
59:59
59:59
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59:59
Please Listen
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Up close and personal. My therapy session as a trauma survivor.
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We're back! I had a short hiatus due to vacation and promising the lady I would chill for a few days :) Today I talk about how to constantly grow and what you need to do to push yourself to the next level.
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Today I really about techniques i use to produce consistent UI designs.
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I know there are a few people that say you shouldn't. But I definitely don't agree in most cases, I think following your passion will lead to a fuller and happier life. Here is how I did it.
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I talk about the struggles of staying motivated and how setting the right kind of goals the right way will keep you pushing through.
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JEANETTE: Mate Poachers & the Predatory “Ember Eye” Female.
20:10
20:10
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20:10
Reference: https://journals.sagepub.com/doi/full/10.1177/147470491301100415
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Mission-Driven
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Presenting your ideas clearly - Helping people understand your ideas - Dashboard Confessional - Life of a UI video game designer
2:44
Hey, I'm Lukasz. I design User Interface for a video game company. This is my first dashboard confessional where I basically just talk about design and things I learn throughout the day. It can be anything from how to be more efficient to how to set up a grid and what tools to use. Open to suggestions.I said 15min but I'm a dumb dumb, its 25min wor…
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Hey, I'm Lukasz. I design User Interface for a video game company. This is my first dashboard confessional where I basically just talk about design and things I learn throughout the day. It can be anything from how to be more efficient to how to set up a grid and what tools to use. Open to suggestions.I said 15min but I'm a dumb dumb, its 25min wor…
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continue reading